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  1. #1
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    geordie's Avatar
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    Geordie Black
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    Quote Originally Posted by Sylve View Post
    So basically, you want S Rank Hunts, in a Raid?
    well no not really i was thinking more of a dungeon type raid where only fc's can enter with a tome type reward that only buys fc stuff such as improvements to fc housing things like that and preferably not just a zergfest somthing that actually needs some thought as to mechanics in the raid like the yeti boss in snowcloak type of thing not just run in and smash everything
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  2. #2
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    Sylve's Avatar
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    Lyote Sharaia
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    Quote Originally Posted by geordie View Post
    well no not really i was thinking more of a dungeon type raid where only fc's can enter with a tome type reward that only buys fc stuff such as improvements to fc housing things like that and preferably not just a zergfest somthing that actually needs some thought as to mechanics in the raid like the yeti boss in snowcloak type of thing not just run in and smash everything
    Well, the scaling difficulty comes from S Rank Hunts.


    What you want, IMO, sounds a lot like the overworld Primal Summoning system that got bandied about a while back.

    I don't disagree with the desire for content designed for Free Companies, But such content is going to be incredibly difficult to make feel good.
    It's difficult to create unique mechanics that scale both up AND down whiel also maintaining difficulty (A 4man FC would get the same challenge out of the fight as a 500 man FC). There would also be plateaus where it makes the fight easier than intended to have a specific, odd number of players involved. WoW's Flex Raids have that problem.
    There is also the problem of structure.
    By that i mean mechanics that are designed to stress a certain number of a given role. Tank swap mechanics as an example, or EX Ifrits/Levi Healer targeted effects. The mechanics involved in such a scaled raid would need to either be generic enough that it matters not how many of any role you have, or specific enough that forces you to have (for example) 2 Tanks in the raid per 6 other players. There would also need to be mechanics that stop you from just stacking your entire raid with roles that make the fight easier than it should be.

    That would take a LOT of effort to not only come up with, but keep varied enough that it doesn't feel the same as previously released raids of the same variety (Assuming they released more than one of this kind of raid).

    I would much rather they instead created a kind of randomized raid. One in which the boss is randomly generated and assigned a random set of abilities from any raid encounter.
    But not only randomly generated, randomly generated every time the fight resets after a wipe.

    I don't think there would ever be instanced content of scaled difficulty. The overworld Primal Summons sounds like the way to go for what you want.
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