Hello, adventurers.
I'd like to try to ask again to the community reps here something about certain aspects that don't seem to reward your efforts in Eorzea, as I've recently illustrated in my Journal:
http://lodestone.finalfantasyxiv.com/rc/diary/entry?e=225669
I'll try to sum it up. It relates to crafting and in the past I had already wrote a post here: http://forum.square-enix.com/ffxiv/t...xes-on-Quality, but I'm afraid it wasn't read, as it was a long analysis. I'll try again here in General Discussion, as it's a more wide matter not exclusively related to crafting.
In my latest journal entry I talk about these 8 tests I did, trying to obtain Horn Glue +2/+3, and I did them gathering a total of:
- 8x Muddy Water +3
- 8x Hippogryph Talon +3
- 24x Aldgoat Horn +3
If you know what I'm talking about, then you can imagine how hard it was (at least with the time I spend in Eorzea, that is not much), particularly with the horns... and those weren't very funny to get for another reason as well: after the implementation of auto-attack, if one of my Skull Sunders II (incapacitates the head of certain monsters, necessary to obtain the horn) missed, I had to hide the Action Bar and wait for the recast time of the weapon skill to bring it up again and then quickly use Skull Sunder II before I auto-attacked again. That is because if I kept on attacking, Billy would have fallen before I could incapacitate its horns, so I had to slow down the pace of combat to be sure I could destroy them. Not a good solution, really... but this was the faster choice and I was just thinking at the goal of the Horn Glue +2/+3.
And, in the end, I got all results like this for each of the 8 tests, without a single HQ result:
http://static2.finalfantasyxiv.com/a...MdGyNREBWE.jpg
If you can take the time to read the whole post, it's more detailed there, thanks.
My point is: I like to earn what I get, but also have my efforts rewarded (at least in a world like Eorzea); so if I take my time, even weeks, to gather the +3 materials through gathering or by slaying monsters, I'd like to have my efforts rewarded as much as another adventurer with more free time might do in half the time what I did. Please drop the luck-based random factor, but create a system where the commitment is rewarded. A system that maybe knows that you're using all +3 materials (that means starting a synthesis with 300 Quality) and thus actually rewards you for this with real higher chances to get a HQ result. Would it be possible?
After one year of silence on the crafting mechanics, I'd like to have more information please. What's the real deal with Mg. Craftsmanship? Does Control do something else outside of lessening the occurrence of aetherial sparking (like, giving you more “control” over the synthesis)? Is the moon relevant somehow? Are the HQ mechanics working as intended? These questions were already answered during my tests, as you can read in my three journal entries, and so far it all appears to be a random and luck-based system.
More importantly, in patch 1.19 does the overhaul of recipes include an adjustment at how you obtain a HQ result?
I'm also excited to try out the new contents of 1.19, chocobos, airships, new beast tribes strongholds and so on, but like I always say, it's really the small things that one can enjoy in Eorzea. Well, I do, at least, and my Adventurer's Spirit I spoke about in my journal last year is always the same. Just, when I'm not exploring, learning more of the beautiful story of this world or hunting down imperials, but when I'm on a personal quest to create HQ items, I'd wish my efforts – the efforts of an adventurer who doesn't stay that much in Eorzea, but that on the long run, like I showed with those 24 Aldgoat Horns +3, with patience and persistence, obtains what maybe other adventurers with more free time could achieve doubled in a few days – to be rewarded.
I apologize if I repeated myself (today I didn't go to Eorzea to write this as fast as possible) or if I may sound a bit complainer-like: it's not the case and I'm only trying to have some light shed, as I'm looking at the big picture and at how this current system and the lack of information could, one day, make adventurers lose their patience or motivation for good.
Thanks for the attention,
Cloudio Onizuka, ever faithful adventurer![]()