if ever there was an amazing example of a extreme case of deluded entitlement you op would be it.
if ever there was an amazing example of a extreme case of deluded entitlement you op would be it.
There's a difference between feeling entitled and recognizing that the current relic quest is a boring and relentless grind which ultimately fails to deliver anything beyond a new weapon skin. Had they made the grind remotely interesting or varied, I doubt there would be half as much grumbling about the whole thing, even if it ultimately took twice as long to accomplish.
No but I do notice how many people who say they don't care and goodbye posts but they care enough to come in and attack person that is leaving, they are leaving what do they care what anyone says.
I believe I once said something before but realized its actually dumb to comment on goodbye post anymore, read it get half way to where they say they quit and then choose another topic to read.
If I quit I wont say nothing, even if I have a problem with the game.
Devs will not fix the issues they have with game waste of time explaining the reason you leave.
People will destroy you in comments if you say anything.
Its not even worth it.
It does not, sorry but RPG is the genre that descripes the game and MMO describes the network setting of the game, result is MMORPG! MMOFPS or MMOTCG is also a MMO but not a RPG. There are many other genres made with MMO networking, even sportgames are! It is not a question what people believe, it is a definition in dictionary and sorry to tell you that, to change a definition way to less people "believe". Please do not use "most people" without numbers to prove, thanks!
Edit: Ok, the problem is in early stage (~1990) mostly RPGs existed and to differ them from normal RPGs they used the networksetting as prefix. This changed a while now, we are no longer in 1990s and we have a lot more "genres" using MMO networking...
Last edited by Yukiko; 12-30-2014 at 07:12 PM.
Most people call MMORPGs MMO, and I'm pretty sure you don't need to resort to precise number to affirm it. But the real fact is that nobody cares and it doesn't matter what word we use. Ugh.It does not, sorry but RPG is the genre that descripes the game and MMO describes the network setting of the game, result is MMORPG! MMOFPS or MMOTCG is also a MMO but not a RPG. There are many other genres made with MMO networking, even sportgames are! It is not a question what people believe, it is a definition in dictionary and sorry to tell you that, to change a definition way to less people "believe". Please do not use "most people" without numbers to prove, thanks!
Edit: Ok, the problem is in early stage (~1990) mostly RPGs existed and to differ them from normal RPGs they used the networksetting as prefix. This changed a while now, we are no longer in 1990s and we have a lot more "genres" using MMO networking...
Many peoples say this and i dont understand why, light part was best part in whole chain as there was zero RNG and no artificial time limits. Bacially you could get it done in one go unlike every other step.
Cool blog OP.
But don't associate yourself with casuals. I know many casual player who raid, have their zodiac and have most if not all their crafting job geared.
You're not a casual, you just want everything without putting any time or effort into it. Try entitled next time
People like you are the reason casual is now a term used by some people to describe bad players
Last edited by hallena; 12-30-2014 at 08:54 PM.
Couldn't have said it better.Cool blog OP.
But don't associate yourself with casuals. I know many casual player who raid, have their zodiac and have most if not all their crafting job geared.
You're not a casual, you just want everything without putting any time or effort into it. Try entitled next time
People like you are the reason casual is now a term used by some people to describe bad players
I really think OP is either a troll or a misinformed deluded entitled player.
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Doubt op is a troll more like burned out from the grind , I've seen casuals and hardcore players take a break or quit so doesn't have be only casuals struggling with the grind . It's up to the players in the end to pick which path they wanna work on coil or relic of hell grind or just do non of them .
I got my nirvana done but god it was not worth it at all to rush just burned me out pretty quick , i wish se made the grind fun but In the end they would make it easy for others to catch up which feels like meh ....why bother rushing why bother with coil since se going to make super easy mode for others to catch up .
Op just wait for the nerf/updates on relic u would be able to catch up like the rest
Square Enix really couldn't win here. If they made it easy/fun to get (see: 2.0 launch), people complain that relics have no value because "everyone has one" (see 2.0 threads). If they made it difficult to get (ie: require cutting edge content to acquire), people would complain that it's unfair because they'll never be able to get it (see: people complaining about coil armor every patch, and the OP). If they make it time-consuming to get, people complain that it's boring and tedious (see: what people are doing right now).
So what is the correct choice? Well, there isn't one. No matter what you choose, you won't please everybody. I feel Square Enix did the best they could in this situation; they gave us multiple choices. We have the easy but rather time-consuming option: the relic weapon chain. And we have the much more difficult but arguably less time-consuming option (unless RNG hates you, as it seems to hate me): the BCoB weapon.
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