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  1. #1
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    So in conclusion, not everyone has the same amount of free time and what you might consider free time is different to someone else. But obviously there is a problem with the relic system because there are more people complaining about it than defending it. And its probably why SE is gonna change how it works.
    Where's that statistic?

    Regardless if for some reason you truely do not have any free minutes in a day then maybe you should accept relic weapons were not meant for you. Wait for world of darkness and stop trying to get everything changed to fit your personal shedule.
    Relic were meant as an optional weapon for people who do not raid. Not for people who's busy 24/7, patches 2.1-2.3-2.5 are for you
    (2)
    Last edited by hallena; 01-01-2015 at 05:40 AM.

  2. #2
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Why would i need a statistic to show that Im gonna value my free time more than you value my free time? And while yes, i do agree that their are other end game options for weapons, I think that we are forgetting the true reason why people are complaining, including me, about relic. Its not the grind alone. Its how boring it is. I don't mind grinding when I have either a story or a good reason to grind. For ex. Grinding for exp. in most rpgs, it can be boring but you have something to measure your success. Its not random. And thats the problem. A lot of people were turned off by how random it was. How you could farm for atmas for hours and not get one, but your fc buddy logs on for an hour and gets three. Its that kind of thing that turns people off. It did for me. And then to go through all of that and only upgrade your weapon a little bit is even more of a turnoff. Thats what people are complaining about. Make me grind, I don't care. just make it worthwhile. The end doesn't justify the means for alot of people for this relic quest. If SE took a vote, a majority of the players would vote for them to change how the relic quest works. And i think a majority would want the end product to justify the work. thats all.
    (2)

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by QiLymePye View Post
    Why would i need a statistic to show that Im gonna value my free time more than you value my free time?
    You said "More people complain than people who enjoy it"

    That's what they wanted a statistic for.


    But you're probably right, people generally complain, whine and groan. But they do it anyway.
    And the reward is worth it in the end, same as any grind in any MMO.

    There HAS to be some form of grind/effort/gate to stop the majority players getting it Day #1.
    (0)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shioban View Post
    And the reward is worth it in the end, same as any grind in any MMO.
    Depends. Relic was indeed rewarding because of the challenge, but once the Atma stage started... it was a cesspool of broken dreams. If the final step for the Zodiac doesn't involve something new (a new challenging Relic/Zodiac Reborn fight), then it's going to feel about as rewarding as that time you got your Atma/Nexus. "Glad that waste of time is done with."
    (2)

  5. #5
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nestama View Post
    Depends. Relic was indeed rewarding because of the challenge, but once the Atma stage started... it was a cesspool of broken dreams. If the final step for the Zodiac doesn't involve something new (a new challenging Relic/Zodiac Reborn fight), then it's going to feel about as rewarding as that time you got your Atma/Nexus. "Glad that waste of time is done with."
    That's exactly what I want. And what most people expected to happen originally.

    What's challenging about face-rolling Level 5 fates for 3 hours?

    Challenge; (noun)

    a task or situation that tests someone's abilities.
    "the traverse of the ridge is a challenge for experienced climbers"
    synonyms: problem, difficult task, test, trial; More
    It's hasn't been challening at all so far.

    Unless there's someone here who could somehow revise the definition for challenge by saying "Running Sastacha HM 32 times, Garuda 200 times and grinding Fates in Middle La Noscea REALLY TESTED MY SKILLS!"


    If we had to defeat Twintania > Nael Deus Darnus > Bahamut then perhaps it would make sense, yes.

    Or even some new form of content like you said with Chimera > Hydra and the introduction/incentive to the HM Primals that required some form of skill or skill improvement or even teamwork. The origianl relic quest FORCED players to learn. If you couldn't do Titan HM you were screwed. But people prevailed. And the sense of achievement for beating that fight was leaps and bounds above "Oh look I got my Novus...doing Garuda 200 times sure was exciting! I EARNED THIS!!"


    Like you said fights would provide some form of challenge. Albeit an impossible way to do it seeing as they want it to be long/grindy, yet easy. It's kinda sad.

    I don't see them adding; "Clear X Turn of Coil X times" anytime soon for it. And I generally hope they never do. Something unique would be nicer.
    (5)
    Last edited by Shioban; 01-01-2015 at 12:25 PM.