
Originally Posted by
Kinseykinz
Yes, this is true...but you also can't judge endgame by ONE type of content.
Especially when no matter what content you're doing, we have typically 4 party slots open to 'DPS roles' and 6 available roles to fill them. No matter how you cut the cookie, someone's getting left out. In the past, it was melee. People basically preferred 2 mages/1 bard/1 melee. Now with the DRG adjustments, NIN being added, and some of the mechanic's issues/longevity that happens in Final Coil, parties are preferring to go in with 2 melee and 2 ranged...one ranged still being given to bard.
Also, this is content that currently is mostly being done by 'dedicated teams'...meaning the actual roles people play is less important in favor of group synergy. Many groups simply found it easier to go in with a BLM over having both BLM/SMN...they had to pick one. But again, it's not as much SMN sucks as much as 'finally, content people prefer having 2 melee in' ...but 2 melee come at the cost of having 2 mages. 2 of ANY mages.
Still, the next flavor of the month endgame elite content to come out....it might be all caster heavy again.
...or the new, level 50+ skillsets each role gains might change the dynamics again as well
...or things might be re-balanced
It's ONE type of content. Basing whether or not you wish to continue to play a role (which is what the OP was about), based on ONE type of content is silly. Play what you want...if it needs to be rebalanced, it will be...but also, it's not near as bad as people make it out to be. This content is currently clearable with a SMN in the party. Some might say 'but it's harder'....maybe that 'harder' is what SE intended, and people not doing it that way are actually pushing above and beyond what SE expected (which happens often btw...take the recent 'NIN nerfs' as an example).
Basically, your idea of 'balanced' might not be SE's idea of 'balanced' Nor is basing your idea of balance on ONE series of battles atm really wise. If every new endgame set of content introduced over the next several patches had a 'SMN issue', then yes, your side would have a point (which is what DID happen to DRGs). But one new series of content...one major patch away from an expansion/level cap increase, nothing to sweat over. Huge adjustments to ALL roles (including the addition of 3 more raid jobs), inc.
So people who love and main SMN, hang tight. It's only one patch of content.
People who bandwagon...be ready to have to totally re-gear when 3.0 lands because you need to jump onto the next wagon...whatever role that might now be.