It's never created more problems than it has alleviated for me and I would've never considered using it as a lose/lose. Can it upset someone? Yes, but that should be expected.
What's also to be expected is that the players in your league have enough faith in management to make the right decisions and to initially respect their leaders' choices. If anyone or any clique in a league ever asked me, "Going to silence all of us now?" The ONLY answer from me would've been, "No, just you..." I might even temporarily restrict their privileges depending on their attitude.
I've had people question my authority and choices before, but I created a good track record for them to refer to. A big part of that track record is doing what needs to be done at the time and then verifying it was the right choice. I've rescinded rulings before, apologized for any misconceptions behind the decision, and took responsibility for them. THAT's what people expect from their league leaders. They expect you to do the hard things no one else wants to do.![]()
My experience comes from running a league in DCUO with hundreds of members, a dozen people on at any given time, and thirty to forty people online in peak hours sometimes more. I took the league over after the founder had to take an extended break due to PTSD from being in the Army. He founded the league with the premise that "All players are important, all players deserve our time, and all players make up our league" If you expect people to buy into a philosophy like that, then you have to give them something to believe it. Lots of people found their league/guild with this idea in mind, but never bring it to fruition because of how frustratingly hard it is to actualize. However, the bigger guilds that don't operate with the guidelines of "OMG every man for himself xD yolo!" run their leagues much like a business. They have meetings, discuss the removal of a member in depth, brainstorm on ways to improve their league, and discipline individuals in an objective manner.
I agree with all of that.



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