<--Giver of yarns, not the giver of darns :3
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I don't think that's much of an active solution tbh. Yes it might quiet the moment down, but people talk when they have an opinion they want heard, albeit they don't always do it in the best way possible.
I think the fc leader and officers should be willing to step in and speak to the people involved. I recently had this happen where one member was openly discussing something similar to the selling of wedding bands and another fc member was very offended. They had it out a bit while I was stuck in the dungeon, but I got them to hold off until I got out. We did a party with the 3 of us with me mediating and they agreed to disagree. I stepped in not because I wanted to (I really wasn't feeling well that day) but because as fc leader it's my responsibility to. If I had taken the easy way out and muted one or both, I think they'd have been offended and probably left. I know I would if I were in their shoes.
To those mention in room prices, that is completely irrelevent. By joining an fc, it's saying that what you contribute or put in, is beneficial in some way to the group. Causing trouble and enmity is the exact opposite of what the fc is for, unless stated otherwise. By going against it, you are risking what you put in, whether it be a room, gil in the chest, or items. By causing trouble, you put all of it at ris of being lost
I left my last fc because, after standing up to another player and being thanked for it, even, the disrepectful and insulting player was defended by the fc master, citing that he "knew them in real life"
Last edited by monochromicorn; 12-31-2014 at 06:02 PM.
Still, you're first thought when a problem comes up shouldn't be to mute someone, regardless oof what is said. If they are really that rude, why do you want to keep them? And if they arent actually that bad a lot of the time, and thing get out of hand, let them take responsibility on their own.
Seeing if someone gets more angry can be advantageous. People can really show their true colors and surprise the hell out of you when they're angry. Muting them is not for kicking them. It's a purgatory. You don't do it with the intention of kicking them, you do it with the intention of finding out what was said and what happened.
Nothing irritates me more than racial slurs, jokes about disabilities, sexual preference cracks, etcetera. As people get comfortable with each other jokes like these or jokes similar in nature tend to surface. Saying something as simple and innocent as "that's retarded" can rub someone the wrong way. Free Company chat/voice chat is a tool shared by all, things are going to happen.
A time out chat is an easy way for officers and owners to take a few people aside in a completely objective fashion and say "Okay what happened?"
It's a tool for larger guilds with officers who are involved and accessible. Of course a bad league officer could abuse it, but they would abuse the tools they have anyway. Having this as a chat option wouldn't hurt anything at all and be a positive imo.
Some people just have a bad day once and a while. Some people are really active in their respective leagues, donate a lot of time and monies, and have some tenure. A good officer will think twice before just kicking someone and saying, "talk to me later".
More often than not, a good officer with good tools can make something good out of a bad situation.
This person has a good grasp of the kinds of tools effective leadership can really take advantage of. Time out chat or muting is not meant to be a punishment, but a form of discipline, and despite the connotations, that is not a bad thing. Sometimes people just need a small bop on the head to straighten them out, and preventing them from making things worse by continuing an argument would help save relationships between members of a group. Concerns about the potential to abuse a mute function are not indicative of a broken tool, but of broken leadership, and if you find yourselves in a free company whose leaders WOULD abuse it, you probably wouldn't want to be in that free company in the first place.
Well, this is just my opinion, but some kind of dictatorship in an FC is not always a bad thing, given how the leader (e.g. me) behaves. I was in a lot of "democratic" FCs before and every single one went down and broke. I am leading alone and the way I lead is "Give me opinions, I decide. If you like it, fine. If you don't, just go". Surprisingly, this works out well and I have not lost one former member yet.That would make FCs look like dictatorships. Forcing someone to shut up just because you want (could be easily abused). It's not on your end if that person says something he/she might regret, nor your choice to let it happen or not, but his/hers. Let them deal with the consequences.
Easy solution-
Change chat to battle chat problem solved you wont see the chat anymore, If you don't like the chat then why join or make a free company or Linkshell or even invite anyone.
If you cant handle something that is your problem that is my opinion.
It sounds like to much micro managing of what mature people / people that should get a little bit of a back bone and understand not everything said needs to be taken personally.
I can see the reasons for wanting this, there has been one or two incidents in my FC that I wish I had this ability. A person isn't "bad and worthless to keep around" just because they get a bit over-heated occassionally. if you're looking to mute someone more often than not, sure, kick em, but once here and there is something totally different. I've made great use of this in my WoW guild when things got heated there, and would happily welcome it in my FC controls
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