Someone go into PSN and see how many players have completed Final Coil. I extremely doubt it goes past 5%.
PSN is a garbage metric since console players tend to be behind PC.
http://i.imgur.com/9PdYmxW.jpg
Shows minion count taken from Lodestone data (image itself is from a JP blog, data is from either Dec10 or Dec22), which is far more accurate. Maybe my numbers were off a bit, so more like 1-2%, but this patch cycle is still on-going, and T13 is easier to learn than T9 was.
As far as lore goes, the story bits are really at T12 start and end, so it isn't stuck behind T13 or anything.
No, it has nothing to do with that. It has everything to do with player mentality, willingness to learn, and willingness to take responsibility. This is sorely lacking on NA datacenters.
It should be embarrassing to enter DF and play like shit, but it isn't. It should be the norm to properly prepare yourself in both knowledge and proper gear (that isn't behind a lockout) before joining a raid party, but it isn't. JP doing practice through PF means that you aren't limited by the duty timer, and can instead exit and run again with the same group and not lose progression, then DF is for farming.
Every time someone posts here crying about how hard something is and pls nerf is another example of why JP datacenters have higher clear rates.
Last edited by Ellatrix; 12-29-2014 at 09:57 PM.
Why is it literally impossible to have any sort of thread about coil. Story, cutscene, gear, encounter, models. maps, ANYTHING. without some random guy who don't want to put time into anything coming in the thread to complain about it
That was almost somse Goku vs Cooler type shi* right there, lol
A very interesting statement compared to elites boo'ing Yoshi himself at fanfest, revenge DDoS for second coil nerf, and pretty much any learning thread being bombed down in a bee-swarm of elitist egotism. Lets not forget the massive forum spam-rage over when relics became i115 and after 6 months of being top dogs, the raiders suddenly felt threatened and betrayed! Or how about the "new player bonus" SE invented that is now actually used to hunt down and isolate/bully new players!
Yes, yes, it is definitely the random guy stating "3% population" about this CS that is the over-reaction.![]()
Last edited by Dashuto; 12-30-2014 at 01:11 AM.
People not wanting their previous achievement to lose all its values because people want to get spood fed rather than getting good.A very interesting statement compared to elites boo'ing Yoshi himself at fanfest, revenge DDoS for second coil nerf, and pretty much any learning thread being bombed down in a bee-swarm of elitist egotism. Lets not forget the massive forum spam-rage over when relics became i115 and after 6 months of being top dogs, the raiders suddenly felt threatened and betrayed! Or how about the "new player bonus" SE invented that is now actually used to hunt down and isolate/bully new players!
Yes, yes, it is definitely the random guy stating "3% population" about this CS that is the over-reaction.
Who would've thought. This generation of gamers is the equivalent of today's teenager. They are willing to do ANYTHING to get what they want, except working for it.
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