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  1. #1
    Player
    Khonrath's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Khonrath Khon
    World
    Leviathan
    Main Class
    Arcanist Lv 50

    Three faction split - FL resolution

    If SE is going to keep the three faction split for FL and large scale PvP, I would recommend a change to FL queues and allow same factions to be able to fight against each other.

    If Mael is overpopulated, instead of those players waiting hours to queue, and instance could be created for a Mael 1 vs Mael 2 vs Mael 3, or Mael 1 vs Adder vs Mael 2, just to name a couple examples.

    What issues do you see with this being implemented? Do you think it could solve some longer queue issues?
    (0)

  2. #2
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Just throw factions out for frontlines.
    make it The Onions Vs. the Slimeballs Vs. the Flans, it doesn't matter.

    if it "Breaks lore" then...
    Lore is something you make up, so make it work.
    (2)

  3. #3
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Am I the only one who actually LIKES the GC in Frontlines?

    It gives it a certain charm to play. I'm not nearly as motivated to play if I'm the Crabs fighting the Lobsters. Giving each team their respective GC role makes it even more fun. It's like fighting against the cities or for the ruler of the city to the GC you belong. It's just fun.
    (4)

  4. #4
    Player
    Khonrath's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Khonrath Khon
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TheWaywardWind View Post
    Am I the only one who actually LIKES the GC in Frontlines?

    It gives it a certain charm to play. I'm not nearly as motivated to play if I'm the Crabs fighting the Lobsters. Giving each team their respective GC role makes it even more fun. It's like fighting against the cities or for the ruler of the city to the GC you belong. It's just fun.
    The only way I see GC as "fun" would be if this was OW PvP where defeating your opponent out in the lakes (Frontlines for this matter), and eventually entering their city to take it over. Other than that, GC is quite boring as I couldnt care less who I'm fighting against because it doesn't matter.
    (0)
    Last edited by Khonrath; 12-29-2014 at 10:43 PM.

  5. #5
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I would love some shorter queue times for Frontlines, but I agree with TheWaywardWind. Now that we've had GC restrictions for Frontlines, I'm not sure I'd want it changed, it gives a sense of comradely. I also appreciate that it's one of the few things that is actually effected by your choice in Grand Companies.

    As for your suggestion though, do we have any data that suggests any of the Grand Companies are overpopulated in PvP? Because if there's not, for example, at least twice as many Malestrom than I don't think having the option of two Maelstrom alliances in one Frontlines will change anything.
    (1)
    A true paladin... will sheathe his sword.

  6. #6
    Player
    Khonrath's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Khonrath Khon
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Queue times for all factions will always fluctuate depending on who queues and when. Not to mention you can change your GC countless times (so much for comradely). If GC was a permanent choice and this game was one that involves PvP more heavily on its players, then I could see a sense of comradely for who you fight for. But since this is the minority group in a PvE based game, the tri-faction model does not work very well.
    (0)

  7. #7
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    There is definitely some value to seeing the same people when you log into frontlines. When you recognize certain names and groups, you know for sure you're going to have a good time and it's nice to know they're always going to be on your side.

    I think there's a lot of ways they could improve queue times without getting rid of GC restrictions

    - Actually make it transparent how many people are queuing from each GC (ex: xx/24 Adders, xx/24 Storm, xx/24 flames), they could even have a GC-in-need bonus of +10-20% wolf marks/exp to incentivize people to switch.

    - Allow different GC's to queue with each other, and use the leader's GC to determine which team you are queuing for. This allows people to queue with friends in different GC's and combined with the previous info will significantly help queues.

    - Combine Primal/Aether for frontlines. This is probably unrealistic due to hardware and server constraints, but for the longer term survival of less popular content this would definitely help out.

    To their credit, square enix did a lot of things right with frontlines which often go underlooked. Letting you queue as any class and switch significantly reduces queue times, letting everyone in the game even if 1 person didn't click commence (if anyone remembers the first week frontlines was out this was stupid), only having 1 pvp option frontlines which is i80 made it accessible to all and made it so everyone is queuing for the same thing. As they open up more frontlines rules and maps queue times are definitely going to get worse, hopefully their pvp roulette will help out.
    (4)

  8. #8
    Player
    Khonrath's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Khonrath Khon
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Huge problem with GC switching if added wolfmark bonus: You will have an influx of people moving to that GC (not to mention everyone now switched starts back at PvP rank lvl 1 LOL) and then the bonus gets flipped to another GC.

    SE did a few things right(and even fixed a some things they got wrong). FL queue times are not bound by your class so regardless of what you queue as, your time will be the same. However letting you be able to switch classes while in your GC base was the right move. Seeing as PvP is the minority, I lean towards stat balancing as a plus, but if PvP was on the flip side, I would be totally against it (many reasons for this). I'm not sure how much attention we get, but I do hope they are looking into what we are saying.
    (0)

  9. #9
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Yeah the GC restrictions definitely need to go. They add nothing and only hinder que times. Not to mention the fact that I can't even que up with friends because we're all in different GC and no ones willing to budge. "Camaraderie" shouldn't trump the most important factor and that's gameplay.
    (3)

  10. #10
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Just get rid of the GC stuff entirely, so what if it breaks the "lore" reason, the lore part is dumb and make little sense anyway... why would three GC's be stationed in that area with "high tension" against each other, like some childish squabble when it's already established the three nations are allied for a cause, wouldn't they be stationed there to defend the zone from, oh, I don't know, Garlean forces or any other outside force, including shutting out that liitle gremlin guy?

    He may have jurisdiction and a hold in Ul'dah, but he doesn't hold anything over Limsa and Gridania, they could shut him out.

    TL;DR - The GC restriction is pointless and serves no purpose, makes no sense, especially not lore-wise and only acts in negative ways, no positives.

    If they want to keep this silly GC thing, then remove the restriction and just name the teams - Adders - Maelstrom - Flames, there, sorted.
    (2)

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