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  1. #11
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kuwagami View Post
    Coming back on that.

    You kinda reverse how it truly is, as the Savage mode is just the untouched fight as the devs first programmed it. Rather, the "chees" strats were made possible by the nerf of many if not all mechanics to make them doable by the good players.
    That was what was said in an interview, but I don't really think that's the case. Maybe the original fight concepts were closer to Savage, but they almost certainly added some mechanics due to how players actually engaged with the original second coil fights. There's a lot of reasons I thought this while I was doing savage, but the ones that really stand out to me are the 360 degree devour in savage 6, the adds being buffed by the boss in savage 8, and the vulnerability up debuff in savage 9. The numbers were also tuned for full i110 players with High Allagan weapons, so at the very least they touched those up. If only because of that, I don't think the savage versions of the fight as we know them now ever existed before 2.3 (or whenever they were patched in).


    - Swarm works completely differently. It targets a random non-MT and places 4 stacks on that player. Each stack applies a stack on the player that increases damage taken from each consecutive Swarm stack. At no stacks, it does little damage, at 1 stack, it does around 5,000-6,000, at 2, it will kill any non-tank, 3 can't be survived (and no, Holmgang/Hallowed Ground don't work). This works like Allagan Rot/Chain of Purgatory, you must spread the stacks to 3 other players. For the next round, the other 4 player need to take the hit, but due to RNG, it is possible you are forced to take the 1 stack hit. Swarm targets players with least stacks.
    Oh yeah, I forgot about this. This is a lot cooler than regular swarm. You can actually use Cover to eat terminal stings in an emergency. Pretty sure I had to do that for our clear to prevent a healer from getting double stacked.
    (1)
    Last edited by Brannigan; 12-28-2014 at 11:39 PM.

  2. #12
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Most of the changes are quite clearly original untuned stuff, but it is obvious some counters were added. The 360 degree Devour could be an original mechanic, but is most likely a counter, the tethering bulbs is most likely a counter. Ravensbeak debuff is an obvious counter. The inability to repetrify the Renauds actually seems to be an original mechanic, the buff they get (Petrification Resistance) when hit by voice was added in 2.2, not 2.3. T8 add enrage when too close to boss looks like a counter to me.
    (1)
    Last edited by Sove92; 12-29-2014 at 10:42 AM.

  3. #13
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    T7 savage I think hasn't been cleared on Odin last time I checked( even with the massively inflated ilvl we have now ), so I assume it's by far the hardest crap in-game. While there are plenty ppl with t6 title, a few with t8 and 9 title, I never see people with t7 title.
    (2)
    Last edited by Sessurea; 12-29-2014 at 01:21 AM.

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