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  1. #11
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    General changes for all turns:

    - Everything has more HP
    - Everything hits harder
    - Can't solotank

    Turn 6:

    - Devour is 360 degrees
    - Blight from the start
    - Bulbs tether with other bulbs and boss if close enough to each other, reducing damage taken by an insane amount. You must move the boss away from the bulbs, center tanking no longer works
    - Bloody Caress is used throughout the fight
    - You can't do the superslug, the slug instantly AoEs the group as it eats a honey, 3 honeys is obviously too much. You must kill them one by one. The debuff enrage is 4, 6 and 8 stacks, depending on how many slugs are alive.
    - Swarm works completely differently. It targets a random non-MT and places 4 stacks on that player. Each stack applies a stack on the player that increases damage taken from each consecutive Swarm stack. At no stacks, it does little damage, at 1 stack, it does around 5,000-6,000, at 2, it will kill any non-tank, 3 can't be survived (and no, Holmgang/Hallowed Ground don't work). This works like Allagan Rot/Chain of Purgatory, you must spread the stacks to 3 other players. For the next round, the other 4 player need to take the hit, but due to RNG, it is possible you are forced to take the 1 stack hit. Swarm targets players with least stacks.

    Turn 7:
    - Two Renauds spawn at once and they cannot be petrified a second time. They also move faster.
    - Petrifaction starts at 85%
    - Venomous Tail starts at 85% and grows in power throughout the fight. After last add, it applies 4 Allagan Venoms.
    - When second adds spawn, Cursed Voice applies on four targets, one tank, one dd and both healers.
    - After Prosector dies, you have two Shrieks at once

    Turn 8:
    - Towers spawn at random locations, you can see what tower it is by looking at the symbol in the semi-circle. The spawn order itself never changes.
    - Dread tethers with the boss if it gets too close (=wipe)
    - Allagan Field starts at 85% and in last phase is used on two players (3s timer difference)
    - New tower, Maximum HP down, it can stack
    - 3 mines start, 4 mines mid-fight, 5 mines last phase
    - Ballistic Missile knocks players away from each other before Binding players
    - Homing Missile hits twice

    Turn 9:
    - Raven's Blight leaves a Vulnerability Up debuff, forcing a tank swap
    - Double Meteor Stream has a shorter delay between hits
    - 8 comets fall between adds, first two drop almost at the same time, preventing the running method
    - Heavensfall AoE rotation is reversed, the first one is the circling one
    - 2 comets fall on random targets during Heavensfall, they have no color and disappear after impact
    - Ravensbeak is used in last phase, right after Claw
    - Thunderstruck is applied on two targets
    - 2 comets fall during Divebombs
    - Supernovas are used during even dives
    - Megaflare after every rotation

    And that should be it. T7 and T8 savage modes are still called the hardest fights in the game.
    (3)
    Last edited by Sove92; 12-28-2014 at 10:37 PM.