What does irritate me, is how they speak of removing some gear as being necessary when in all reality, most items are decisively better than another. (Augmented pants vs Dreadwyrm for BLMs)/
What does irritate me, is how they speak of removing some gear as being necessary when in all reality, most items are decisively better than another. (Augmented pants vs Dreadwyrm for BLMs)/
It is hard to imagine any new skills they add dramatically causing the rotation to change. I would guess the whole fire & ice swapping thing to always be main focus. But I think every job can become dull if you play it near exclusively, so just taking advantage of the armory system to switch roles often will keep things from getting too stale.
It's like with gear, even if the BLM game changes completely once the mathheads come out and start finding what is the best way to play said job then you have no real alternatives if you want to be decent.It is hard to imagine any new skills they add dramatically causing the rotation to change. I would guess the whole fire & ice swapping thing to always be main focus. But I think every job can become dull if you play it near exclusively, so just taking advantage of the armory system to switch roles often will keep things from getting too stale.
WoW Moonkins probably. They have this thing where they change gradually over 45 seconds or whatever between sun and moon phases and have spells that work differently depending on the phase. Or something close to that, anyway. Never played Druid post vanilla.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Unfortunately, the elemental wheel is just not feasible for MMORPG's as it has the tendency to either cause a class to be massively OP or really, really bad. Anyone remember diablo 2 if you went fire sorceress and then got completely screwed when you ran into fire immune mobs........ oh my lol.
Anywho, I would like to see BLM mana resource management reworked, considering it really doesnt have any management as long as you can count. Their effectiveness during long fights does not drop off or become challenging like every other class does, which leaves them with the same rotation FOREVER.
What I'd really like to see more of with BLM is a mobility rework. As fights get increasingly unforgiving with regards to dodging various this and thats, the BLM suffers accordingly (not to mention "stack the whole squad" mechanics such as Titan EX, which by default force you to be a melee DPS ...) - Scathe doesn't cut the mustard and you are all too often compelled to prioritise avoidance to the point of losing your spell (and DPS). SMN are in this boat too, but worst case for them is a dot drops off (which may not even mean anything if it is restored before the next server tick) while BLM have to worry about the short duration of Astral Fire stacks.
Could be I need to get better at my class perhaps (I probably do, I'm sure I'm not the top BLM in the realm ...) but part of it is definitely the class itself; I am reading reports that top Final Coil statics are actually going 3 melee + BRD and benching the caster DPS roles, and I can only guess the mobility conundrum is a top reason.
Good luck dealing with T11 adds with 3 melee & a BRDCould be I need to get better at my class perhaps (I probably do, I'm sure I'm not the top BLM in the realm ...) but part of it is definitely the class itself; I am reading reports that top Final Coil statics are actually going 3 melee + BRD and benching the caster DPS roles, and I can only guess the mobility conundrum is a top reason.
All jobs are going to change with 3.0, but how much is hard to say at this point. Maybe we'll get some useful cross skills beyond ranging/quelling, maybe fire will cost more than 1/4 of our max MP, maybe there will be a transpose II that changes the rotation. It's all speculation at this point.
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