Or Project Slow Down. Something along those lines. Here's what I mean.
Yes, I know everyone appreciates new content. Yes, I know a very small minority of the playerbase burns through every new content, regardless of amount/size, way too quickly (that's just their playstyle). Yes, I know a sense of achievement is important. However... It looks like SE is trying to cater to that very small minority, with churning new (or "new") content every few weeks/months. It looks like being switched to the "just get it over with" and "glad I'm over it" mentality constitutes to feeling like actually having achieved something (doesn't even make sense if you ask me). The game is just over a year old and the item level is over double of the actual job level maximum - and what for, really, when the latest batch of dungeons has an ilvl requirement of 80? Even Turn 5 only requires i82 as far as I remember - the fact that it's still virtually impossible to do for so many, despite being in DF, is an entirely different matter, no ilvl increase or Echo buff will assist against the instant death mechanics.
So, what I'm wondering about is why doesn't SE take a break from building new content? There are so many minor (or not-so-minor) issues in the game that fixing those could really contribute to quality, for a change, instead of quantity. Because, as I said, it is nice to have things coming in so often, but the way I see it (and going by the forum posts, it feels the way many see it), it's created quite an imbalance between those two.
First thing first, and I realise this can't happen at a snap of fingers, but really, SE needs to spend some money. Obviously we can't be 100% aware of what goes on in the background, but when on one hand we can read about profits and hear about so many millions of players, while on the other hand we're given the "small dev team / hardware limitations / infrastructure limitations" argument left, right, and center - it does create a sense of contradiction, in my opinion. Yes, we will be getting an actual EU data center. Which is nice for everyone in Europe (like myself), but ain't gonna do much for everyone else. And if everything else remains as it is, it'll only go so far to improve things. So yes, hire more people, even a few could help decrease the workload and I'm sure there are a lot of enthusiasts who are both talented and skilled enough to fit in. Upgrade the hardware and the network infrastructure, because it is frustrating that, reportedly, much smaller teams can do much better, in several cases even on non-sub-based games. (Personally, I'd feel not only frustrated but embarrassed if I was for SE.) These should be top priority, in my opinion.
And during that time, there's a slew of things that could be worked on. Here's a list that's probably far from complete, in no particular order:
- body types - every individual of a given race is an exact replica of the other (save for height) in 2014....really?
- hair styles - being asked so much I lose count of it sooner than the Sabotender Emperatriz loses count of her needles
- facial hair - see hair styles
- makeup and facepaint - should not be the same, also see hair styles
- tattoos - both for body and for face, also see hair styles
- storage options - immense amount of stuff, insanely inadequate ways and space to store them
- housing - not even going into details, could use a complete rework
- glamour system - the way it works, the availability of items, the restrictions
- relic weapons - please find another way to keep old content relevant
- crafting materials - at the very least, move them from boss chests to side ones, replacing potions in dungeons
- conversation options - is bad enough that our PCs are completely mute, at least give us a few dialogue choices please
- NPC relationships - I don't even mean romance, but roleplaying is more than just being tank/healer/dps
- chocobo - skills, usage, training, coloring... pretty much a complete overhaul again, because none of these is fun
- desynthesis - having to balance improving this, in a game that's built on a strong multi-class system is simply ridiculous
- clipping - seriously, fix it (at the very least, for the love of Menphina, if you have races with tails and "weird" ears, have alternative versions of gear that properly accomodate to these)
- those butts - yes, I went there, as they're also completely ridiculous in my opinion
- friend requests - why do we have to not accept once and then decline too to make it disappear?
- inventory - not being able to reorganise when doing certain things because why exactly?
- handling alternative characters - please let us send stuff to our alts, at least those on the same server
- ordering lists - while several features were introduced to help organisation, the emote list, for example, is still completely random
- duty registrations - can't be done while chocobo is summoned, withdrawn when summoning chocobo... why do we have the companion again?
I'm sure it's still missing a lot of things, but these are the ones I noted as being left "unattended" or "swept under the rug". And I've seen way too many posts about each of these on here, so it's kind of mind-boggling. Churning out content is probably the simplest way to retain players, but on the long run? Keeping them happy with such "quality of life" improvements goes much further, in my opinion. Having a feature that's more of a hassle than anything else to use - not gonna make people happy. Sure, it might be used, but being used out of necessity is very far from actually having fun with it. People appreciate having the details paid attention to as well much more than just a rough "here it is, use it" content or feature.
And for Heaven's sake. So much emphasis on dedication to players. So much emphasis on communication. Poll the players! Not about what should happen tomorrow, but about what should happen in a year, for example. From the looks of it, it turned out perfectly fine having done that to rebuild and relaunch the game, so why isn't it done anymore? Heck, poll the players about this, how many of us would be okay with less (or no) new content for a few months but which of these things being done. I don't know. Just a suggestion, just my thoughts. But even SE might be surprised.