Quote Originally Posted by Ashkendor View Post
Mmm. Even if the amount of tanks and DPS in the queue stayed static, the fact that the duties would be 3-4 times as long as a normal duty would basically dictate that there would be a longer wait in queue. I don't think they'd stay static either; most people would just queue DPS for it instead of being stuck tanking several duties back to back for the same party. At least when you get one bad party (and I don't even mean abusive bad, could just be low dps or whatever), you can tell yourself that it's just for one dungeon and truck on through it. If you're stuck with that same party for several duties in a row, well... I can't see many people wanting to tank (or heal) that.
True, but thats why i think they could add really good daily rewards to the mode. Something that makes people say, well, party isnt going like i planned, but if i complete the duty, even if time runs out, I would get more/better rewards than just quitting duty. Hell, make it so if you don't finish, you get a penalty. I don't understand the whole quitting thing. People think everything has to go perfect in their perspective to make it good. I think SE should reward people more for finishing duty. especially if you are lvl sync. It would allow players to help more knowing that even if they don't succeed, they get something from it.