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  1. #11
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I made a suggestion in another thread long ling time ago. I had ms painted an example. I cant tell if the picture is still up or not. Mobile browsing is iffy..

    http://forum.square-enix.com/ffxiv/t...=1#post1607736

    Someone care to take a gander at my post?
    (0)

  2. #12
    Player
    TheTen's Avatar
    Join Date
    Aug 2013
    Posts
    153
    Character
    Saintrelmaux Savigny
    World
    Balmung
    Main Class
    White Mage Lv 70
    I agree there needs to be an additional signal of having a 'safe' aggro lead.

    When I group tank, the red square on the mobs beside my current target can mean anything from "no need to even flash for the rest of the fight" to "you're about to loose the whole group to your BLM". This forces me to either waste precious time tabbing in a game with a terrible tab targetting system or constantly draining my MP pool flashing just to be safe, which uses up a cooldown every single time.

    A gold star would be hilarious.
    (Even better would be numbers on the enemy list that show my lead over the second person in the aggro list, but that would probably be a much bigger strain on a system that is already horribly laggy sometimes.)
    (1)

  3. #13
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    I think that it has been working fine until now as it is, and it keeps things from being boring. You have to be really aware of everything, check all the targets from time to time (you do this anyway if you're rotating your combo between them, so if you see any target whose aggro is increasing more than it should, you simply focus on it a bit more until it gets back to normal), etc.

    To give you an example, I didn't like the last buff to PLD aggro, to be honest, because it took away some challenge and made the job easier. It also made brute-forcing pulls and speedruns easier and expected (flash flash flash flash zZzzZzz...), instead of having to use your brain on some of them.

    But that's just me.
    (0)

  4. #14
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    I'd rather they just put the enmity % numbers back that were in beta (or alpha?) but change it so that if you have top enmity it lists it as a percentage relative to the second highest enmity.

    Quote Originally Posted by Yshnal View Post
    To give you an example, I didn't like the last buff to PLD aggro, to be honest, because it took away some challenge and made the job easier. It also made brute-forcing pulls and speedruns easier and expected (flash flash flash flash zZzzZzz...), instead of having to use your brain on some of them.
    PLD simply lacks enough flavor by design to be challenging to play, and the enmity thing was to make up a little for the enormous advantage WAR had in multi-target enmity. I'd like PLD to be harder and more interesting to play (and WAR for that matter) but it needs a complete revamp for that. Secondly, they made enmity hilariously easy on purpose to stop geared DPS from harassing lesser-geared tanks for losing hate in DF.
    (0)
    Last edited by Raikki; 12-28-2014 at 03:06 AM.

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