No. Just no. Imagine having to buy or craft these. How many arrows are spammed on one fight? And I'd guess that the max amount of arrows you could carry would be 99 per inventory slot. We only have 100 inventory slots. This would cause some huge problems.
First off, punching someone ONCE doesn't do nearly as much damage as, say, exploding them with fireballs. That's why, as a MNK, you'll never see yourself doing as much damage per-hit as a similarly geared BLM. However, you hit a lot faster than they do, meaning in about the time it takes them to cast a single 1200 damage fire spell, you've hit the enemy 4 or so times for about 300-400 damage per hit, not counting crits.
As for actual logic behind punching someone as opposed to stabbing them, this is a fantasy world where you ride around on large yellow birds, fight mobile carnivorous plants, and return to the last crystal you attuned to when you die, rather than actually dying. I don't think real-world logic applies.
This is not just video game logic, getting hit with a blunt object hurts like being stabbed but it hurts in different ways. Being hit with a metal fist is GOING TO HURT! That is not video game logic. Getting stabbed with a lance or pierced with arrows is GOING TO HURT! Again, not video game logic.As for actual logic behind punching someone as opposed to stabbing them, this is a fantasy world where you ride around on large yellow birds, fight mobile carnivorous plants, and return to the last crystal you attuned to when you die, rather than actually dying. I don't think real-world logic applies.
The only illogical thing is the lack of elemental resistance, this is a gameplay choice however.
OP, if someone punches you in the face will it not hurt as much as someone stabbing you in the face? It will hurt the same amount, the only different is one is piercing and the other is blunt damage. They hurt in different ways.
Wait...what? I understand questioning an endless supply of ammunition, but thinking a punch in the face is more harmful than an arrow through the face is a little foolish.Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
Simple. Gameplay.
Who would play jobs like Monk if, for instance, a Black Mage did ten times the damage of a Monk.
It's the same reason why Bards deal less damage than other classes. Bows have historically been one of the most terrifying weapons with unrivaled stopping power for thousands of years. Yet in this game they deal less damage than any other melee weapon by a wide margin. And i'm talking on a per hit level, not combos. Doesn't really bother me than a monk that hits 3-4 times per attack in a 4 attack chain deals more damage than a single hit, but the autoattacks...
And it's looking like machinist might end up in the same boat...
They also explain that a lot of your damage is actually internal. Hell, Touch of Death is literally "damage targets internal organs".
Ironically, internal damage is extremely dangerous IRL, more than many types of external wounds. Part of why you can literally take an arrow to your brain and survive, yet a single well placed punch will kill the victim (the 'king' hit being an example)
Yes, internal damage is the cause of a lot of deaths. The shock wave from an explosion has a bigger blast radius than the shrapnel, for instance, and can be just as deadly. But it isn't exactly fair to compare a perfectly placed punch to a target that isn't prepared to receive the punch to an arrow that was perfectly placed to NOT instantly kill someone. You are much less likely to survive being shot in the head than you are from having a ruptured spleen. The main problem is that people know when they have an arrow sticking out of their head, but many people overlook internal damage until it is too late.
My point is simply that an internal injury is just as, if not more so, dangerous as external injuries, even arrows.
a Monk does a slow ramp up of damage, its multiple small hits with internal injuries going on that give it the damage output that it gets.
You can wear armor to mitigate impacts and such, but a strike designed to ignore that armor and inflict an internal injury is going to hurt. Even plate armor does not prevent damage to the body. Thats the essence of how a Monk does its damage.
One can argue that Mages and Bards aren't as lethal because the target has defenses against external attacks, but lacks the ability to protect its insides.
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