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  1. #1
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    (0)

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NoahArks View Post
    Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    In 1.0, you had to buy arrows. It was removed because it wasnt a fair system compared to other jobs. Now the arrows come from a miniature aetherial gate inside the quiver. :P
    (4)

  3. #3
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by NoahArks View Post
    I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    No. Just no. Imagine having to buy or craft these. How many arrows are spammed on one fight? And I'd guess that the max amount of arrows you could carry would be 99 per inventory slot. We only have 100 inventory slots. This would cause some huge problems.
    (3)

  4. #4
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    First off, punching someone ONCE doesn't do nearly as much damage as, say, exploding them with fireballs. That's why, as a MNK, you'll never see yourself doing as much damage per-hit as a similarly geared BLM. However, you hit a lot faster than they do, meaning in about the time it takes them to cast a single 1200 damage fire spell, you've hit the enemy 4 or so times for about 300-400 damage per hit, not counting crits.

    As for actual logic behind punching someone as opposed to stabbing them, this is a fantasy world where you ride around on large yellow birds, fight mobile carnivorous plants, and return to the last crystal you attuned to when you die, rather than actually dying. I don't think real-world logic applies.
    (1)

  5. #5
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DarkStar View Post
    As for actual logic behind punching someone as opposed to stabbing them, this is a fantasy world where you ride around on large yellow birds, fight mobile carnivorous plants, and return to the last crystal you attuned to when you die, rather than actually dying. I don't think real-world logic applies.
    This is not just video game logic, getting hit with a blunt object hurts like being stabbed but it hurts in different ways. Being hit with a metal fist is GOING TO HURT! That is not video game logic. Getting stabbed with a lance or pierced with arrows is GOING TO HURT! Again, not video game logic.

    The only illogical thing is the lack of elemental resistance, this is a gameplay choice however.

    OP, if someone punches you in the face will it not hurt as much as someone stabbing you in the face? It will hurt the same amount, the only different is one is piercing and the other is blunt damage. They hurt in different ways.
    (0)