Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 29
  1. #1
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90

    Logic behind the DPS classes?

    I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
    (1)

  2. #2
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    It probably has to do with Aether augmenting/ strengthening their abilities
    (2)

  3. #3
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    The whole thing with pugilism is the fact that, while punching isn't that strong, you can get in a lot of hits in quick succession. This is explained at the start of the pugilist questline.
    (1)

  4. #4
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm more confused why MNKs have so many pointed/ spiked weapons yet their damaged in blunt based
    (5)

  5. #5
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    (0)

  6. #6
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NoahArks View Post
    Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    In 1.0, you had to buy arrows. It was removed because it wasnt a fair system compared to other jobs. Now the arrows come from a miniature aetherial gate inside the quiver. :P
    (4)

  7. #7
    Player
    ClaireAbigail's Avatar
    Join Date
    Jun 2014
    Posts
    328
    Character
    Claire Abigail
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    The same logic as why fire magic is effective against ifrit and ice with shiva. Or how a falling meteor (Mage lb3) doesn't damage the land at all. Also the fact that bards never restock on arrows. Basically, if you'll try to use logic in game...nothing would make sense.
    (4)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Monks hit pretty hard, pretty quickly.

    Lore-wise the combat for each job makes sense. Monk quickly whittles away at the monster, BLM has massive bursts of damage at a relatively slow rate, SMN infects diseases and festers them which is why they're DoT based, DRG is burst heavy because they need to kill dragons quickly (especially with their jumps, one of the keys to their burst rotation), BRDs... pew pew, and Ninjas are a mix of burst (ambush) and quick attacks (stealthy).

    Though SMN is really weird in that their connection with the pets isn't the basis of the job (it's more like an Arcanist learning how to summon small aetheric versions of Primals and that's as far as that went), the rest are in line with what they actually do.
    (1)

  9. #9
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ClaireAbigail View Post
    The same logic as why fire magic is effective against ifrit and ice with shiva. Or how a falling meteor (Mage lb3) doesn't damage the land at all. Also the fact that bards never restock on arrows. Basically, if you'll try to use logic in game...nothing would make sense.
    Doesn't stop people from whining about skimpy costumes...
    (1)

  10. #10
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    They attack the monster's vital points. o/ While the others are brute force.
    (0)

Page 1 of 3 1 2 3 LastLast