I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
It probably has to do with Aether augmenting/ strengthening their abilities
The whole thing with pugilism is the fact that, while punching isn't that strong, you can get in a lot of hits in quick succession. This is explained at the start of the pugilist questline.
I'm more confused why MNKs have so many pointed/ spiked weapons yet their damaged in blunt based
Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
In 1.0, you had to buy arrows. It was removed because it wasnt a fair system compared to other jobs. Now the arrows come from a miniature aetherial gate inside the quiver. :PMostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
The same logic as why fire magic is effective against ifrit and ice with shiva. Or how a falling meteor (Mage lb3) doesn't damage the land at all. Also the fact that bards never restock on arrows. Basically, if you'll try to use logic in game...nothing would make sense.
Monks hit pretty hard, pretty quickly.
Lore-wise the combat for each job makes sense. Monk quickly whittles away at the monster, BLM has massive bursts of damage at a relatively slow rate, SMN infects diseases and festers them which is why they're DoT based, DRG is burst heavy because they need to kill dragons quickly (especially with their jumps, one of the keys to their burst rotation), BRDs... pew pew, and Ninjas are a mix of burst (ambush) and quick attacks (stealthy).
Though SMN is really weird in that their connection with the pets isn't the basis of the job (it's more like an Arcanist learning how to summon small aetheric versions of Primals and that's as far as that went), the rest are in line with what they actually do.
Doesn't stop people from whining about skimpy costumes...The same logic as why fire magic is effective against ifrit and ice with shiva. Or how a falling meteor (Mage lb3) doesn't damage the land at all. Also the fact that bards never restock on arrows. Basically, if you'll try to use logic in game...nothing would make sense.
They attack the monster's vital points. o/ While the others are brute force.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.