Imagine that with a glove made out of metal and spikes.
Imagine that with a glove made out of metal and spikes.
If you think this is bad, you should get a load of what you can pull off by making everyone attack bare-handed in FFII.
I like to think of it like this: You can be a deadshot with a bow/arrow, but once targets start moving around (As living things do) in even slightly unpredictable ways (As living things tend to do as they go about doing that living thing I mentioned) accuracy tends to decrease. Yeah, getting an arrow in the abdomen hurts, and is likely to kill you. But there's a surprising amount of room in there to take nonlethal shots, and unless you have laser-pinpoint-accuracy 100% of the time, you're going to hit those a lot (Eagle Eye, lolz). On the other hand a well trained Monk who can land lots of blows in a short time specializes on hitting vitals. The closeness increases the likelihood of hitting, say, the kidneys or the liver, or the spleen, or whatever. Yes, the punches aren't doing as much damage per shot, but repeated abuse to vital targets will cause a similar effect over time as the bow. In either case, one lucky shot can outright kill someone (Crits).
Also that. :P
You guys also forget that in japan damaging internal organs means making em explode in one shot like there was a bomb in there waiting to be triggered xD
Because Chuck Norris punches and he can stop a chainsaw
/thread
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Well if your gona start questing the logic behind that you might as well ask these too:
1. Were do we put all our items?
2. How dose Meat item not rot over time?
3. Why we kill a enemy and 30 secs it back again like it dons't even remember you and it's more like sup dude,
4. That we as adventurers can get, burnt, shocked, frozen, stabbed, jabbed, sliced, poked, slamed, mountain ed buster-ed and freak else know's what.
5. Run around for like 6 in game days and not die of sleep depravity.
lol that's to name a few things.
But yeah I can see where your coming from with certain logic in games.
Meanwhile in Japan.
Wasn't there a game that had meat that rotted as time went on? I can't remember...its bugging the hell out of me...help....wait...was it Dragon's Dogma?Well if your gona start questing the logic behind that you might as well ask these too:
1. Were do we put all our items?
2. How dose Meat item not rot over time?
3. Why we kill a enemy and 30 secs it back again like it dons't even remember you and it's more like sup dude,
4. That we as adventurers can get, burnt, shocked, frozen, stabbed, jabbed, sliced, poked, slamed, mountain ed buster-ed and freak else know's what.
5. Run around for like 6 in game days and not die of sleep depravity.
lol that's to name a few things.
But yeah I can see where your coming from with certain logic in games.
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