I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
It probably has to do with Aether augmenting/ strengthening their abilities
The whole thing with pugilism is the fact that, while punching isn't that strong, you can get in a lot of hits in quick succession. This is explained at the start of the pugilist questline.
They also explain that a lot of your damage is actually internal. Hell, Touch of Death is literally "damage targets internal organs".
Ironically, internal damage is extremely dangerous IRL, more than many types of external wounds. Part of why you can literally take an arrow to your brain and survive, yet a single well placed punch will kill the victim (the 'king' hit being an example)
Yes, internal damage is the cause of a lot of deaths. The shock wave from an explosion has a bigger blast radius than the shrapnel, for instance, and can be just as deadly. But it isn't exactly fair to compare a perfectly placed punch to a target that isn't prepared to receive the punch to an arrow that was perfectly placed to NOT instantly kill someone. You are much less likely to survive being shot in the head than you are from having a ruptured spleen. The main problem is that people know when they have an arrow sticking out of their head, but many people overlook internal damage until it is too late.
My point is simply that an internal injury is just as, if not more so, dangerous as external injuries, even arrows.
a Monk does a slow ramp up of damage, its multiple small hits with internal injuries going on that give it the damage output that it gets.
You can wear armor to mitigate impacts and such, but a strike designed to ignore that armor and inflict an internal injury is going to hurt. Even plate armor does not prevent damage to the body. Thats the essence of how a Monk does its damage.
One can argue that Mages and Bards aren't as lethal because the target has defenses against external attacks, but lacks the ability to protect its insides.
I'm more confused why MNKs have so many pointed/ spiked weapons yet their damaged in blunt based
Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
In 1.0, you had to buy arrows. It was removed because it wasnt a fair system compared to other jobs. Now the arrows come from a miniature aetherial gate inside the quiver. :PMostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
No. Just no. Imagine having to buy or craft these. How many arrows are spammed on one fight? And I'd guess that the max amount of arrows you could carry would be 99 per inventory slot. We only have 100 inventory slots. This would cause some huge problems.
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