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  1. #1
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90

    Logic behind the DPS classes?

    I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
    (1)

  2. #2
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    It probably has to do with Aether augmenting/ strengthening their abilities
    (2)

  3. #3
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    The whole thing with pugilism is the fact that, while punching isn't that strong, you can get in a lot of hits in quick succession. This is explained at the start of the pugilist questline.
    (1)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mholito View Post
    The whole thing with pugilism is the fact that, while punching isn't that strong, you can get in a lot of hits in quick succession. This is explained at the start of the pugilist questline.
    They also explain that a lot of your damage is actually internal. Hell, Touch of Death is literally "damage targets internal organs".

    Quote Originally Posted by jfrench5462 View Post
    Wait...what? I understand questioning an endless supply of ammunition, but thinking a punch in the face is more harmful than an arrow through the face is a little foolish.
    Ironically, internal damage is extremely dangerous IRL, more than many types of external wounds. Part of why you can literally take an arrow to your brain and survive, yet a single well placed punch will kill the victim (the 'king' hit being an example)
    (0)

  5. #5
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Sylve View Post
    Ironically, internal damage is extremely dangerous IRL, more than many types of external wounds. Part of why you can literally take an arrow to your brain and survive, yet a single well placed punch will kill the victim (the 'king' hit being an example)
    Yes, internal damage is the cause of a lot of deaths. The shock wave from an explosion has a bigger blast radius than the shrapnel, for instance, and can be just as deadly. But it isn't exactly fair to compare a perfectly placed punch to a target that isn't prepared to receive the punch to an arrow that was perfectly placed to NOT instantly kill someone. You are much less likely to survive being shot in the head than you are from having a ruptured spleen. The main problem is that people know when they have an arrow sticking out of their head, but many people overlook internal damage until it is too late.
    (0)

  6. #6
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ryans View Post
    snip.
    My point is simply that an internal injury is just as, if not more so, dangerous as external injuries, even arrows.
    a Monk does a slow ramp up of damage, its multiple small hits with internal injuries going on that give it the damage output that it gets.
    You can wear armor to mitigate impacts and such, but a strike designed to ignore that armor and inflict an internal injury is going to hurt. Even plate armor does not prevent damage to the body. Thats the essence of how a Monk does its damage.
    One can argue that Mages and Bards aren't as lethal because the target has defenses against external attacks, but lacks the ability to protect its insides.
    (0)

  7. #7
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm more confused why MNKs have so many pointed/ spiked weapons yet their damaged in blunt based
    (5)

  8. #8
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    (0)

  9. #9
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NoahArks View Post
    Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    In 1.0, you had to buy arrows. It was removed because it wasnt a fair system compared to other jobs. Now the arrows come from a miniature aetherial gate inside the quiver. :P
    (4)

  10. #10
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by NoahArks View Post
    I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    No. Just no. Imagine having to buy or craft these. How many arrows are spammed on one fight? And I'd guess that the max amount of arrows you could carry would be 99 per inventory slot. We only have 100 inventory slots. This would cause some huge problems.
    (3)

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