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  1. #1
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    First off, punching someone ONCE doesn't do nearly as much damage as, say, exploding them with fireballs. That's why, as a MNK, you'll never see yourself doing as much damage per-hit as a similarly geared BLM. However, you hit a lot faster than they do, meaning in about the time it takes them to cast a single 1200 damage fire spell, you've hit the enemy 4 or so times for about 300-400 damage per hit, not counting crits.

    As for actual logic behind punching someone as opposed to stabbing them, this is a fantasy world where you ride around on large yellow birds, fight mobile carnivorous plants, and return to the last crystal you attuned to when you die, rather than actually dying. I don't think real-world logic applies.
    (1)

  2. #2
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DarkStar View Post
    As for actual logic behind punching someone as opposed to stabbing them, this is a fantasy world where you ride around on large yellow birds, fight mobile carnivorous plants, and return to the last crystal you attuned to when you die, rather than actually dying. I don't think real-world logic applies.
    This is not just video game logic, getting hit with a blunt object hurts like being stabbed but it hurts in different ways. Being hit with a metal fist is GOING TO HURT! That is not video game logic. Getting stabbed with a lance or pierced with arrows is GOING TO HURT! Again, not video game logic.

    The only illogical thing is the lack of elemental resistance, this is a gameplay choice however.

    OP, if someone punches you in the face will it not hurt as much as someone stabbing you in the face? It will hurt the same amount, the only different is one is piercing and the other is blunt damage. They hurt in different ways.
    (0)

  3. #3
    Player
    ClaireAbigail's Avatar
    Join Date
    Jun 2014
    Posts
    328
    Character
    Valash Xlll
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    The same logic as why fire magic is effective against ifrit and ice with shiva. Or how a falling meteor (Mage lb3) doesn't damage the land at all. Also the fact that bards never restock on arrows. Basically, if you'll try to use logic in game...nothing would make sense.
    (4)

  4. #4
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ClaireAbigail View Post
    The same logic as why fire magic is effective against ifrit and ice with shiva. Or how a falling meteor (Mage lb3) doesn't damage the land at all. Also the fact that bards never restock on arrows. Basically, if you'll try to use logic in game...nothing would make sense.
    Doesn't stop people from whining about skimpy costumes...
    (1)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Monks hit pretty hard, pretty quickly.

    Lore-wise the combat for each job makes sense. Monk quickly whittles away at the monster, BLM has massive bursts of damage at a relatively slow rate, SMN infects diseases and festers them which is why they're DoT based, DRG is burst heavy because they need to kill dragons quickly (especially with their jumps, one of the keys to their burst rotation), BRDs... pew pew, and Ninjas are a mix of burst (ambush) and quick attacks (stealthy).

    Though SMN is really weird in that their connection with the pets isn't the basis of the job (it's more like an Arcanist learning how to summon small aetheric versions of Primals and that's as far as that went), the rest are in line with what they actually do.
    (1)

  6. #6
    Player
    Jonnara's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    62
    Character
    Jona Nara
    World
    Zurvan
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SpookyGhost View Post
    DRG is dead most of the time because Ishgard can not win the war with the dragons for love or money (especially with their elusive jump, one of the keys that gets them falling off the platform in Titan EX)

    Fixed it for you about that dragoon part. See above
    (0)

  7. #7
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    They attack the monster's vital points. o/ While the others are brute force.
    (0)

  8. #8
    Player
    jfrench5462's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    1
    Character
    Arik Harte
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NoahArks View Post
    Mostly because hitting someone in the face does more overall damage, cause it's blunt. A arrow does piercing damage, so only at that direct spot you would feel it. I'm more wondering about where bards get all those arrows... I'd rather have some mechanic where you have different kinds of arrows/quivers you can buy with extra status effects on them, instead of a unlimited supply...
    Wait...what? I understand questioning an endless supply of ammunition, but thinking a punch in the face is more harmful than an arrow through the face is a little foolish.
    (1)

  9. #9
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Skeith-Adeline View Post
    I know this is a fantasy game, but what are your inputs behind the logic that punching enemies would cause more damage than arrows, explosions, poisons etc.
    Simple. Gameplay.

    Who would play jobs like Monk if, for instance, a Black Mage did ten times the damage of a Monk.
    (0)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    It's the same reason why Bards deal less damage than other classes. Bows have historically been one of the most terrifying weapons with unrivaled stopping power for thousands of years. Yet in this game they deal less damage than any other melee weapon by a wide margin. And i'm talking on a per hit level, not combos. Doesn't really bother me than a monk that hits 3-4 times per attack in a 4 attack chain deals more damage than a single hit, but the autoattacks...
    And it's looking like machinist might end up in the same boat...
    (0)

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