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Thread: Time Mage

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  1. #4
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    While id love to see that as a job, My issues with your suggestion would be :

    +25% and +50%s are way Massively OP, 5%, 10%, maybe at a push 15% are more realistic
    Longer fights are where the Job could/should be at its most powerful.
    The Short trash fights would last seconds with those buffs at that level, unless they have really short timers (5seconds) and really long cool down's2mins+ for AoE).
    Actually you could have those buffs at that % if they were single target only with a decent cooldown 30s+ lasting 20s?.
    Time buster II would need a higher Cost to skip 2 turns 3k tp imo.

    Oh an AA has to be un affected by speed buffs imo.
    And the Mage themselves should not get the speed buffs as it would be a job so it should benefit group play only not the individual.

    And where did "Young Mind" from.. I can't remember seeing that in a FF off hand. and dosnt seem a TM spell as Lienn says, could swap it for Vanish :
    - Character turns intangible to physical attacks (8s II 17s), but in exchange, its Magic Evasion is nullified.


    Final Fantasy wiki
    Good link if your going to build classes up, and no sign of that "Young mind" spell
    An sorry if i seemed negative, just trying to think more balanced, the overall is a good build.
    (2)
    Last edited by Esk; 08-16-2011 at 06:25 PM.