The sad thing is, I knew the complaint was going to be about Balmung before I even opened the thread.
The sad thing is, I knew the complaint was going to be about Balmung before I even opened the thread.
Then I suggest you be patient and wait for 3.0
Also keeping in mind that, due to being a large content update, the first 2 days will likely have congestion issues because of being a huge content update.
NO.So since the launch of 2.4 I have managed to get six of my friends to buy the game and start playing, however every time one of them bought the game we have constantly run into road blocks with the server we are all on. I've been playing on Balmung since before it was Balmung (originally from Besaid), and over the years most of my friends have also joined this server. With it becoming the primary RP server, and the home of many large communities, it is easily the most popular (and populated) server in the game, at least based on the fact that the server is CONSTANTLY locked.
Occasionally you might get lucky at 4am to 6am PST and the server will open up briefly, and if you're fast enough you can get a new character in right after maintenance, but this is incredibly frustrating for me trying to get friends into the game, and I can only imagine how frustrating it is for people who paid to play a game they can't even technically access (I understand they could join a different server, but it kind of defeats the purpose).
Back in the early days of FFXI you used to be able to purchase something called a World Pass that would let your friends create a character on your server (because the game would otherwise pic a random server). I think that either SE needs to consider raising their server capacity, at least for these high pop servers, or including something similar to this, a code that will let players make a character on your server.
With the new expac coming out soon, I can only imagine that things will get worse with new players drawn in, returning players coming back, and the overall increased activity of current players.
SE need to get a backbone and just lock the server to all new characters. If they don't get a handle of this there will be overloaded servers struggling with the load and servers with very few people on it. Increasing capacity doesn't solve problems with people clustering to specific server, usually legacy. You are part of the reason why it's locked; you introduce new people to an already overfilled server. If you want to play with friends you either make a fresh character on another server or transfer off. SE should however offer free transfers off of high pop servers.
They have dozens of servers for a reason, someone has to populate the less popular worlds and make new communities. Having a friend invite system isn't much different from opening the gates, if someone has a server preference they will probably have a friend there that will invite them.
The above poster is right they actually should take a harder stance at least for new players, the lower pop servers are really suffering because of the insistence people put on being on one of a handful of worlds.
If you want a better solution to having friends cross-server, instead of insisting everyone is on one world and killing worlds how about just increasing the amount of things people can do cross-server? What about a cross-server PF or chat?
Last edited by SarcasmMisser; 12-27-2014 at 11:14 AM.
Population-wise, Balmung is actually not as large as some of the other servers out there. I have characters on both Gilgamesh and Balmung and I can say that the population on Gil is most definitely larger than the one on Balmung.
The problem on Balmung (that no one seems to want to talk about or address) is the fact that many, many people will go AFK for hours on end and remain logged in, thus taking up a login space on the server. I'm quite sure that Balmung would become much more accessible if they just reimplemented the AFK auto-kick feature.
Login is handled by a different server... AFK players don't impact logins anymore. We used to log directly in to the worlds originally, but they changed that up a long time ago with the addition of the intermediary servers (Aether, Primal, etc). The queuing and "full server" statuses are now triggered and managed at those lobby servers and not by the worlds themselves like they were at launch.Population-wise, Balmung is actually not as large as some of the other servers out there. I have characters on both Gilgamesh and Balmung and I can say that the population on Gil is most definitely larger than the one on Balmung.
The problem on Balmung (that no one seems to want to talk about or address) is the fact that many, many people will go AFK for hours on end and remain logged in, thus taking up a login space on the server. I'm quite sure that Balmung would become much more accessible if they just reimplemented the AFK auto-kick feature.
Why don't you just move to a different server instead of trying to make them join your over populated world?
Interesting! Then it really makes me wonder why Balmung is closed off more often than Gilgamesh is despite Gilgamesh having a larger population (AFAIK).Login is handled by a different server... AFK players don't impact logins anymore. We used to log directly in to the worlds originally, but they changed that up a long time ago with the addition of the intermediary servers (Aether, Primal, etc). The queuing and "full server" statuses are now triggered and managed at those lobby servers and not by the worlds themselves like they were at launch.
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