Well, i'm not against stanmina removal...i do understand what Tanaka had in mind (adding realism to battles, where you get fatigued after a while, getting a slower pace), but ist not like it was "that" bad for most actions...Foresight often had stanmina up by the time animation lock of previous action was gone, fracture never used stanmina and for emergencial "voke" i always used Raging strike + Hawk's eye, that were also stanmina free.

But indeed second wind, taunt, most of GLA defensive actions and the other ones that required half of stanmina bar to be used were kind of annoying...not due the stanmina but due the action queue. I got killed many many times because i meant to use sacrifice and mistakenly used second wind while having no stanmina, which ended with the character action locked for like 3~5 seconds until it charged enough stanmina.