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  1. #31
    Player
    Shyd's Avatar
    登録日
    2011/03/08
    投稿
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    巴術士 Lv 60
    Choo! Choo!

    Kweh! Kweh!
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  2. #32
    Player
    Vesper's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    園芸師 Lv 50
    Marauder definitely needs some tweaking and adjusting. It just seems really off since the removal of stamina. This is why I have not been a big fan of the way battle adjustments are being implemented. They implement partially and then its negatively effects something for awhile, I would rather just see just add it all in one patch, even if I had to wait several months longer.
    (1)

  3. #33
    Player

    登録日
    2011/06/13
    Location
    Gridania
    投稿
    246
    pfft, lots of things are so much better and easier to use without having to deal with stamina.
    (0)

  4. #34
    Player
    KumaAkuma's Avatar
    登録日
    2011/03/08
    投稿
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    斧術士 Lv 90
    I'm finally using foresight fracture bloodbath and a ton of other abilities I would have never used if the stamina bar was still there!
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  5. #35
    Player

    登録日
    2011/06/13
    Location
    Gridania
    投稿
    246
    ya its nice. I always used those though, was just a pain waiting on stamina though or having to spend all of it on one thing. Invigorate and Second Wind are much better now not needing stamina. I use to rarely use Invig mid fight because it take so much stamina. Not to mention that if in an emergency you needed to grab hate real quick to save someone, you more then likely had to wait on stamina for provoke/taunt/disorient.
    (0)

  6. #36
    Player
    Lienn's Avatar
    登録日
    2011/03/08
    投稿
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    錬金術師 Lv 50
    Well, i'm not against stanmina removal...i do understand what Tanaka had in mind (adding realism to battles, where you get fatigued after a while, getting a slower pace), but ist not like it was "that" bad for most actions...Foresight often had stanmina up by the time animation lock of previous action was gone, fracture never used stanmina and for emergencial "voke" i always used Raging strike + Hawk's eye, that were also stanmina free.

    But indeed second wind, taunt, most of GLA defensive actions and the other ones that required half of stanmina bar to be used were kind of annoying...not due the stanmina but due the action queue. I got killed many many times because i meant to use sacrifice and mistakenly used second wind while having no stanmina, which ended with the character action locked for like 3~5 seconds until it charged enough stanmina.
    (0)

  7. #37
    Player
    KuroHana's Avatar
    登録日
    2011/08/01
    投稿
    68
    Character
    Shiki Gami
    World
    Ragnarok
    Main Class
    召喚士 Lv 70
    if only Marauder could speed up the auto-attack, sometimes i feel like im yawning while watching my tp slowly increases while my hp drops fast. If only we had ability similar to Speed Surge on Lancer
    (0)

  8. #38
    Player
    Lienn's Avatar
    登録日
    2011/03/08
    投稿
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    錬金術師 Lv 50
    You know...i'm starting to feel sorry of MRD again...as ARC i can kill monsters before the first swing from MRD AA triggers.

    Its just not fair to MRD what they did. But hopefully they might tweak the basic attacks again at next battle balancing...

    Right now i'm just waiting...i think all that had to be said about battle already was said and now its up to battle team to play since its their turn...and since i can't stay without an axe i'm just ranking up BTN lol!
    (1)

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