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  1. #21
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jdog View Post
    Thanks...you just saved me countless hours of my life
    Actually, think like this:

    "I liked the old battle system" = go play ARC
    "I liked FFXI battle system" = go play LNC

    I'd consider these two the most effective DoW right now. But i must say...as MRD i find both classes horrid >< I can't stand these glasschin clases...they can give monsters a good beating, but its not an one-way deal...you do will take some good beating during fights too. Yesterday i got raped by 4 r30 wolves as LNC 36 exactly by they being like this...attacked the wolves, got my TP, boosted and BAM! Doomspike II! Incredibly missed all 4 and had no time to get back on fight...Lienn might not be able to sit for a few days still after this fight.
    (0)
    Last edited by Lienn; 08-18-2011 at 10:02 AM. Reason: fixing rank...its 36, not 38.

  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Jdog View Post
    Thanks...you just saved me countless hours of my life
    However, you should be aware that leveling up LNC will require a little more skill.
    LNC has the least HP of all melee and you will notice they won't take hits like MRD does.
    IMO ARC, MRD and GLA are able to get through leves a little easier than LNC and PUG.(Braces for blacklash)
    If you haven't already you should get THM to 20 for Stygian Spikes, Sac II and Siphon MP and make good use of LNC MP.
    (2)

  3. #23
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Holyomen View Post
    However, you should be aware that leveling up LNC will require a little more skill.
    LNC has the least HP of all melee and you will notice they won't take hits like MRD does.
    IMO ARC, MRD and GLA are able to get through leves a little easier than LNC and PUG.(Braces for blacklash)
    If you haven't already you should get THM to 20 for Stygian Spikes, Sac II and Siphon MP and make good use of LNC MP.
    This does is a good suggestion for newbies. With the new MP costs THM 20 became important for soloing flow.
    (0)

  4. #24
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I don't see how a 2 handed weapon class was suppose to be built to be a Tank. I feel mislead and betrayed to have the class i wanted to play yanked out and swapped for an alternate tank class.
    (1)
    Last edited by Nel_Celestine; 08-19-2011 at 10:34 AM.

  5. #25
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    but you don't have to be an alternate tank if you don't want to. Can swap to DD gear and actions and kick it with the big boys if you want. You don't have to be the best DD around to be a good DD. I think its fair for now that MRD can do good damage, not the best, but can also take hits better then any other melee.

    As they have stated before, last patch was just the foundation. things will be tweaked and changed as needed. Not to mention the classes that will break off of MRD. MRD may be the middle ground now and will be able to break off into a more defensive or a more offensive type class once they get all that rolling.
    (0)

  6. #26
    Player

    Join Date
    Aug 2011
    Posts
    1
    Too many tanks in this game.

    Gladiator is tank.

    Pugilist is tank.

    Marauder is tank.

    That leaves lancer and archer - 2 of the 5 Disciple of War jobs - as damage.

    The scales are off. Fix it.
    (2)

  7. #27
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    The more roles a class can cover the better. Its much easier a MRD or PGL just change their play style to a tanking approach if something happens to the main tank than just stopping and waiting the main tank being back on shape.

    Keep in mind that changing play styles is much easier than changing classes. In the end ARC and LNC are actually the most limited classes of all 7, only being able to DD.
    (0)

  8. #28
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by f4nnyp4ck View Post
    Too many tanks in this game.

    Gladiator is tank.

    Pugilist is tank.

    Marauder is tank.

    That leaves lancer and archer - 2 of the 5 Disciple of War jobs - as damage.

    The scales are off. Fix it.
    Just cause they can tank doesn't mean they have to tank though. They are also very capable DD. You realize if all you could do as a MRD was DD... you would then be playing for the same exact spot as an Archer. I don't know if you want to be compared with an an Archer. A good MRD in the a party is invaluable as they can switch roles on the fly.

    The more roles a class can cover the better. Its much easier a MRD or PGL just change their play style to a tanking approach if something happens to the main tank than just stopping and waiting the main tank being back on shape.

    Keep in mind that changing play styles is much easier than changing classes. In the end ARC and LNC are actually the most limited classes of all 7, only being able to DD.
    pretty much.
    (1)

  9. #29
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    14
    f4nnyp4ck,

    The old and semi-current system within this game was/is designed around solo play. There is no such thing as tanking or DD in solo play; it's all about "Can I kill this mob before it kills me".

    Be it defensive or offensive, this system was NOT designed around the paradigm of "traditional" FFXI play that required you to have a party with you to go anywhere and achieve anything unless you had capped your levels+sub jobbed+had epic gear, which was all knowledge you had to acquire through serious research on the web because there wasn't a damn thing listed in the manual on any of the quests that you had to endure to get to these unpublished and completely essential aspects of the game...

    I honestly feel that most of the DoW/M changes are really on the right track toward subdividing solo vs. party play tactics, we just need a bit more refinement, which is on the horizon.

    And don't, in any way think that a MRD, GLA or PGL cant bring some serious DD pain. You just have to be willing to step outside the box, also there's no such thing as too many tanks, so long as each can bring more hurt to bear as well.

    All of this being said, I am still in full support of the current MRD stance of lowered timers, especially on the AOE basic attacks! We are totally gimped now!
    (0)

  10. #30
    Player
    Lilith's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Lilith Higoshi
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I'm annoyed by the direction of the shadows, especially when roaming around a lightsource. Is it that hard to have shadows that actually match the lightsource?

    There, I did my part
    (0)

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