Nop, sorry! *puts the candy back in jar* But a hint: Scimitars know what happen to an axe with these 2 equipped. =PI think the introduction of the Materia system is going to change a lot! it will allow us to bind stats like +5 STR to different weapons!!
i feel like with this new system along with the removal of the physical level players will actually have a bit more room to truly become unique.
i think these two things are extremely crucial before the introduction of sub classes such as DARK KNIGHT!!!! (Do i win a candy Lienn!!!???)
Forget +5 STR.
If there will be a HP Plus materia, I'll be putting that on every piece of equipment possible.
Unless they give OP materia like Counter, Double Cut, Final Attack, HP Absorb, etc.
Wow, now I'm really thinking.....
Soldier, I believe.
Well, in my materia suggestion it went up to these said OP effects...but all with a separated mechanics...more FFVIIish than the one they seems to be planning. By what they said, materias seems to have similar mechanics to those bonus effects you could add to weapons and armor in FFXI with synergy system.
And nop, isn't soldier. I actually was talking about battle styles and not possible jobs ^^: But still, if you think on jobs as battle styles, then forerunner guess was much closer of what i meant than Kaiserose guess! ^^
Well I really don't mind that they take any good aspect of previous FF title and implement then in this game. That alone will make this game unique compare to others.
That won't fix the problem. Because it's not that Marauders can't get strength... Marauders with 174 strength will deal less damage than Lancers with 120 so how will gear with +5 strength change that?I think the introduction of the Materia system is going to change a lot! it will allow us to bind stats like +5 STR to different weapons!!
i feel like with this new system along with the removal of the physical level players will actually have a bit more room to truly become unique.
i think these two things are extremely crucial before the introduction of sub classes such as DARK KNIGHT!!!! (Do i win a candy Lienn!!!???)
Marauders with 174 strength still do slightly more damage than gladiators with a ONE HAND weapon at HALF DELAY.
To an above posters ~ You don't have to adjust PUGs because THEY HIT TWICE. WHO CARES IF THEY HIT FOR LESS THEY HAVE 100% DOUBLE ATTACK RATE.
I just came back to the game after quiting since i preordered the collectors edition, hardcored it in a piece of crap game that made me wanna cut myself but anyways i'm a 31 MRD...low lvl i know, but after watching videos on youtube of all our MRD weapon skills i notice they are all almost the same and quite boring....lancers getting a 6 fold attack - PGL with a 9 fold attack etc...What the hell happened with the MRD class? We have all single fold attacks that our weak and boring, so my question is, should i quit MRD now and reroll lancer or archer for DD? Am i wasting my time
No, just no. No need to start making stuff up and hoping someone who actually knows better doesn't come along. That being said, stats being as worthless as they are.. 174 STR compared to 120 STR is only 5 more Attack. Factor in randomness of everything and it would be really hard to find a difference.That won't fix the problem. Because it's not that Marauders can't get strength... Marauders with 174 strength will deal less damage than Lancers with 120 so how will gear with +5 strength change that?
Only slightly? Lets not exaggerate here. Something is wrong with your MRD if it's only slightly.Marauders with 174 strength still do slightly more damage than gladiators with a ONE HAND weapon at HALF DELAY.
Nothing happened. LNC always had that attack they just never had an animation that showed it. PGL has always had Simian Thrash. IMO, multi hit WS doesn't seem right for a MRD. Lancer now has that animation for Chaos Thrust because it was absolute crap before and needed to be changed.but after watching videos on youtube of all our MRD weapon skills i notice they are all almost the same and quite boring....lancers getting a 6 fold attack - PGL with a 9 fold attack etc...What the hell happened with the MRD class
MRD should have single fold attacks. Lets not forget that just about every MRD attacks can hit multiple enemies so its a pretty fair trade off. And you are doing something wrong if your are weak, I was able to do 1k+ before even hitting R40 on appropriate rank leve mobs. And as far as boring goes, every single melee class is full of boring, repetitive animation weapon skills, not just MRD. Each class pretty much has 2 that look fairly different and "cool". As MRDs you have Iron Tempest and Storm's Path. They don't look boring to me at all.We have all single fold attacks that our weak and boring
This is a problem a lot of MRDs have. They think they should be the best DD. Amazes me that a MRD can fill every single role in a party besides main healer, and they still find time to complain about wanting to be a better DD then everyone else. Archer does the amount of damage they do because 1) they can't do anything else, and 2) they shoot gil. An Archer can't main tank + do great damage on everything at the same time the way a GLA can. GLA can fill more roles then all the other melee, you shouldn't get to be the strongest as well.so my question is, should i quit MRD now and reroll lancer or archer for DD? Am i wasting my time
Yes.I just came back to the game after quiting since i preordered the collectors edition, hardcored it in a piece of crap game that made me wanna cut myself but anyways i'm a 31 MRD...low lvl i know, but after watching videos on youtube of all our MRD weapon skills i notice they are all almost the same and quite boring....lancers getting a 6 fold attack - PGL with a 9 fold attack etc...What the hell happened with the MRD class? We have all single fold attacks that our weak and boring, so my question is, should i quit MRD now and reroll lancer or archer for DD? Am i wasting my time
If you're playing MRD to be a DD then you will be disappointed.
If I were you I'd stop at 36 for Maim and Axemanship and head on over to LNC.
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