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  1. #1
    Player

    Join Date
    Mar 2011
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    412
    Quote Originally Posted by Jdog View Post
    Thanks...you just saved me countless hours of my life
    However, you should be aware that leveling up LNC will require a little more skill.
    LNC has the least HP of all melee and you will notice they won't take hits like MRD does.
    IMO ARC, MRD and GLA are able to get through leves a little easier than LNC and PUG.(Braces for blacklash)
    If you haven't already you should get THM to 20 for Stygian Spikes, Sac II and Siphon MP and make good use of LNC MP.
    (2)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Holyomen View Post
    However, you should be aware that leveling up LNC will require a little more skill.
    LNC has the least HP of all melee and you will notice they won't take hits like MRD does.
    IMO ARC, MRD and GLA are able to get through leves a little easier than LNC and PUG.(Braces for blacklash)
    If you haven't already you should get THM to 20 for Stygian Spikes, Sac II and Siphon MP and make good use of LNC MP.
    This does is a good suggestion for newbies. With the new MP costs THM 20 became important for soloing flow.
    (0)

  3. #3
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    That won't fix the problem. Because it's not that Marauders can't get strength... Marauders with 174 strength will deal less damage than Lancers with 120 so how will gear with +5 strength change that?
    No, just no. No need to start making stuff up and hoping someone who actually knows better doesn't come along. That being said, stats being as worthless as they are.. 174 STR compared to 120 STR is only 5 more Attack. Factor in randomness of everything and it would be really hard to find a difference.

    Marauders with 174 strength still do slightly more damage than gladiators with a ONE HAND weapon at HALF DELAY.
    Only slightly? Lets not exaggerate here. Something is wrong with your MRD if it's only slightly.

    but after watching videos on youtube of all our MRD weapon skills i notice they are all almost the same and quite boring....lancers getting a 6 fold attack - PGL with a 9 fold attack etc...What the hell happened with the MRD class
    Nothing happened. LNC always had that attack they just never had an animation that showed it. PGL has always had Simian Thrash. IMO, multi hit WS doesn't seem right for a MRD. Lancer now has that animation for Chaos Thrust because it was absolute crap before and needed to be changed.

    We have all single fold attacks that our weak and boring
    MRD should have single fold attacks. Lets not forget that just about every MRD attacks can hit multiple enemies so its a pretty fair trade off. And you are doing something wrong if your are weak, I was able to do 1k+ before even hitting R40 on appropriate rank leve mobs. And as far as boring goes, every single melee class is full of boring, repetitive animation weapon skills, not just MRD. Each class pretty much has 2 that look fairly different and "cool". As MRDs you have Iron Tempest and Storm's Path. They don't look boring to me at all.

    so my question is, should i quit MRD now and reroll lancer or archer for DD? Am i wasting my time
    This is a problem a lot of MRDs have. They think they should be the best DD. Amazes me that a MRD can fill every single role in a party besides main healer, and they still find time to complain about wanting to be a better DD then everyone else. Archer does the amount of damage they do because 1) they can't do anything else, and 2) they shoot gil. An Archer can't main tank + do great damage on everything at the same time the way a GLA can. GLA can fill more roles then all the other melee, you shouldn't get to be the strongest as well.
    (0)

  4. #4
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I don't see how a 2 handed weapon class was suppose to be built to be a Tank. I feel mislead and betrayed to have the class i wanted to play yanked out and swapped for an alternate tank class.
    (1)
    Last edited by Nel_Celestine; 08-19-2011 at 10:34 AM.

  5. #5
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    but you don't have to be an alternate tank if you don't want to. Can swap to DD gear and actions and kick it with the big boys if you want. You don't have to be the best DD around to be a good DD. I think its fair for now that MRD can do good damage, not the best, but can also take hits better then any other melee.

    As they have stated before, last patch was just the foundation. things will be tweaked and changed as needed. Not to mention the classes that will break off of MRD. MRD may be the middle ground now and will be able to break off into a more defensive or a more offensive type class once they get all that rolling.
    (0)

  6. #6
    Player

    Join Date
    Aug 2011
    Posts
    1
    Too many tanks in this game.

    Gladiator is tank.

    Pugilist is tank.

    Marauder is tank.

    That leaves lancer and archer - 2 of the 5 Disciple of War jobs - as damage.

    The scales are off. Fix it.
    (2)

  7. #7
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by f4nnyp4ck View Post
    Too many tanks in this game.

    Gladiator is tank.

    Pugilist is tank.

    Marauder is tank.

    That leaves lancer and archer - 2 of the 5 Disciple of War jobs - as damage.

    The scales are off. Fix it.
    Just cause they can tank doesn't mean they have to tank though. They are also very capable DD. You realize if all you could do as a MRD was DD... you would then be playing for the same exact spot as an Archer. I don't know if you want to be compared with an an Archer. A good MRD in the a party is invaluable as they can switch roles on the fly.

    The more roles a class can cover the better. Its much easier a MRD or PGL just change their play style to a tanking approach if something happens to the main tank than just stopping and waiting the main tank being back on shape.

    Keep in mind that changing play styles is much easier than changing classes. In the end ARC and LNC are actually the most limited classes of all 7, only being able to DD.
    pretty much.
    (1)

  8. #8
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    The more roles a class can cover the better. Its much easier a MRD or PGL just change their play style to a tanking approach if something happens to the main tank than just stopping and waiting the main tank being back on shape.

    Keep in mind that changing play styles is much easier than changing classes. In the end ARC and LNC are actually the most limited classes of all 7, only being able to DD.
    (0)

  9. #9
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    14
    f4nnyp4ck,

    The old and semi-current system within this game was/is designed around solo play. There is no such thing as tanking or DD in solo play; it's all about "Can I kill this mob before it kills me".

    Be it defensive or offensive, this system was NOT designed around the paradigm of "traditional" FFXI play that required you to have a party with you to go anywhere and achieve anything unless you had capped your levels+sub jobbed+had epic gear, which was all knowledge you had to acquire through serious research on the web because there wasn't a damn thing listed in the manual on any of the quests that you had to endure to get to these unpublished and completely essential aspects of the game...

    I honestly feel that most of the DoW/M changes are really on the right track toward subdividing solo vs. party play tactics, we just need a bit more refinement, which is on the horizon.

    And don't, in any way think that a MRD, GLA or PGL cant bring some serious DD pain. You just have to be willing to step outside the box, also there's no such thing as too many tanks, so long as each can bring more hurt to bear as well.

    All of this being said, I am still in full support of the current MRD stance of lowered timers, especially on the AOE basic attacks! We are totally gimped now!
    (0)

  10. #10
    Player
    Lilith's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Lilith Higoshi
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I'm annoyed by the direction of the shadows, especially when roaming around a lightsource. Is it that hard to have shadows that actually match the lightsource?

    There, I did my part
    (0)

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