Enmity - While playing the turn 9 golem meteor phase, I have noticed that the enmity control is causing most wipes here. It's hard to explain quickly in DF. Here is my strategy: Meteor placement is the main issue only, not where. You need to be able to judge the distance so not to close. For the golems, "color works best for me, but may be done probably in any sequence" green first, then blue, last red. MT will get blue and OT will get red. Turning off Defiance and SO, everyone else jumps on green, then blue because MT and OT will now change golem color and green is eliminated Defiance and SO back on to keep them seperated. If green is still up when color change occurs finish green quickly as possible and then in this case don't use Defiance or SO because one tank has hate already and by other tank getting hate and causing the enmity to pull other golem to him. Also because getting meteors they must be moved around and enmity is lost while doing so.