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  1. #1
    Player
    Mastanight's Avatar
    Join Date
    Oct 2013
    Posts
    120
    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Enmity control quick guide T9 for "DF"

    Enmity - While playing the turn 9 golem meteor phase, I have noticed that the enmity control is causing most wipes here. It's hard to explain quickly in DF. Here is my strategy: Meteor placement is the main issue only, not where. You need to be able to judge the distance so not to close. For the golems, "color works best for me, but may be done probably in any sequence" green first, then blue, last red. MT will get blue and OT will get red. Turning off Defiance and SO, everyone else jumps on green, then blue because MT and OT will now change golem color and green is eliminated Defiance and SO back on to keep them seperated. If green is still up when color change occurs finish green quickly as possible and then in this case don't use Defiance or SO because one tank has hate already and by other tank getting hate and causing the enmity to pull other golem to him. Also because getting meteors they must be moved around and enmity is lost while doing so.
    (0)

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    We do MT picks up red, OT green, BRD on blue, we burn the blue before it switches, green then red.

    For 2nd meteors we have an odd way, but its worked for us ^_^, split into healers, ranged and melee. each go to one of the small circles (where you place the 4 golem meteors, then place em between the fingers and on the fingers.

    Wierd way but has worked for us for 20ish kills pre 2.4 and multiple after.
    (0)

  3. #3
    Player
    Electrowitch's Avatar
    Join Date
    Oct 2011
    Posts
    122
    Character
    Electro Witch
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sapphic View Post
    We do MT picks up red, OT green, BRD on blue, we burn the blue before it switches, green then red.

    For 2nd meteors we have an odd way, but its worked for us ^_^, split into healers, ranged and melee. each go to one of the small circles (where you place the 4 golem meteors, then place em between the fingers and on the fingers.

    Wierd way but has worked for us for 20ish kills pre 2.4 and multiple after.
    That´s the common Method and in no way weird O.o
    (1)

  4. #4
    Player
    Mastanight's Avatar
    Join Date
    Oct 2013
    Posts
    120
    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Best bet though is drop meteors on outer edge at the post of arena and in between them, golems in middle at center of circles. Mt get blue, Ot green, whatever red. Green first then blue finally red killing order, if green isn't dropped before color switch, Ot will get blue so he should turn on Defiance or SO, Mt enmity defiance or SO off will get red, and whatever will have green still killing green first. Reason for this is to stop the draw in effect from the blu golem causing a wipe. I have confirmed this true if false please tell how?
    (0)
    Last edited by Mastanight; 01-01-2015 at 11:30 AM.

  5. #5
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    How does draw in effect cause wipe ;x It ain't that big, shouldn't be drawing in other golems if you tank em on the edges.

    The enmity doesn't change on the golems when they switch colors. What enmity problem is there - like who the golems are going to?

    My group use 1 tank and have no problem with tank-green, whm-blue, brd-red at start of golem phases
    (0)

  6. #6
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Electrowitch View Post
    That´s the common Method and in no way weird O.o
    No. The common method is bard picks up red and you kill green first. Green is the most dangerous one. Blue doesn't even use earthshock until the switch. There's no reason to kill it first.
    (0)

  7. #7
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    The way my group did it was MT takes green, OT takes red, DPS hold blue until switch and then kill it.
    (0)

  8. #8
    Player
    Mastanight's Avatar
    Join Date
    Oct 2013
    Posts
    120
    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Duty Finder- has lower level players and holding golems is harder for them, blue always is not moved quick enough or held away by dps causing the draw in and ending up in a wipe by big golem.
    Organize parties probably higher gear level may not be bothered by that but duty finder seems to especially new to fight players. Just trying to help what i noticed a problem that was hard to explain quickly.
    (0)

  9. #9
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by LunarEmerald View Post
    No. The common method is bard picks up red and you kill green first. Green is the most dangerous one. Blue doesn't even use earthshock until the switch. There's no reason to kill it first.
    All DFs on my data center do BGR o.O;
    (0)

  10. #10
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I have never done a T9 that doesn't kill green first.
    (0)