


Want to improve Roulette? Figure out a way to make people want to play healer and tank then.
Yea, SWTOR does this too and it works well. Something SE should consider.With the new expansion that Tera has received recently, they added a "Blast from the Past" instance matcher that functions exactly like Low/High Level Roulette where players can queue for it to help lower level players through the older instances to get them caught up. The great thing about it is that even though my level gets synced down for the dungeon, I get to keep all my skills and they get scaled down as well. It's not a complete bore doing the older dungeons with that setup.
Last edited by Dyvid; 12-27-2014 at 12:55 AM.
That's like saying find a way to make people want to eat durian. Now, some people like to eat durian. I am one of them... well, let's just say I don't hate it. Other people can't stomach the stuff let alone be in the same room with it as it smells god awful. Either way, even if they could like durian convincing them to eat it instead of any of the other fruits out there is a tall order. I main white mage but I don't really enjoy it. I prefer a buffing/debuffing subrole rather than DPS. But I don't like scholar either because I find working with the pet clunky in high tension situations. I'll be trying Astrologian... maybe it's the job I'm looking for if RDM isn't coming out... but then... even if it did will RDM be the same class it was in FFXI? Likely not.
I don't queue as tank or healer in low level roulette because, quite frankly, I don't find it worth my time.



But that's the problem.
As the other guy said, they need to find a way to make more people want to tank and heal.
Your large post actually adds little, and just brings the problem more to light (even though it was already glaring).
It isn't the Roulette, everyone here needs to realize that. Its the number of players who run DPS in low levels, not something wrong with the roulette.
If they made more players WANT to play a role other than DPS, we could see a huge change and more balanced wait times. Or they could increase the party size to 5 and have 3 dps (obviously if they did this, which I doubt they will, they would need to adjust dungeons as needed. Which is a lot of work.)
TBH, your post added just as much as mine did. It's easy to point out the problems, but unless people offer solutions it's all just talk. How do you *make* someone *want* to play a tank or a healer? If you force people to play these roles, you're making people who don't necessarily like the role do something they don't want. That's not fun. But you can't exactly have a healer or a tank do just as much dps as a dps class either. That'd ruin the balance of the game. In games like this, tanks and healers are the jobs people criticize the most. No one likes to be in that position. Maybe the Astrologian will be interesting enough that more people want to play it. It certainly has me intrigued enough to play it instead of my whm. Maybe people will like the Dark Knight as a tank.
Healer wise, I think they stand to benefit if they could find a way to make something like RIFT's chloromancer fit into FFXIV. The Chloromancer was a mage class in RIFT that healed by doing damage. I always thought they could try to do something like this with the Onmyoushi (The Yin-Yang mage) or even the Red Mage. Tank wise... I don't know. I don't really like Paladin or Warrior, but unfortunately aside from "they just don't feel right to me," I couldn't tell you why.
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