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  1. #27
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Since I posted this in another thread, I'll post it here for more visibility:

    To throw in my suggestion for how to at least fix the MP problem (since adjusting DPS is more than just "add 10 potency to all dots") would be something like a small refresh effect for using either Bane or Fester (make it one or the other). If you were to put it on Bane, have it scale up depending on how many targets you spread dots to. My thinking is that the times you're going to be using Bane the most are going to be your times of heavy MP useage, like T10 adds (RIP MP).

    If you were to put it onto fester, make it a long-duration refresh, right at 20s (1/3 of an aetherflow CD, the effective CD of Fester). Give it the same MP gain as ED. So now you get to choose: do I sacrifice bursting harder to kill my target faster (killing fast adds) or do I hold back and recover more MP? The long duration of the refresh allows ED to still be useful for what its really meant for: quickly regaining MP. With ED you can still recover more than 600 mp in 9 seconds, compared to the full minute you would need from festers. ED would be a better choice at very low amounts of MP.

    If you think that 266 MP is not a lot of MP to regain, you must be playing a different game. Its actually probably too much MP recovery but if the devs were to implement something like this then they would obviously fine-tune the numbers for what they want to accomplish. If you don't believe me: at 3000 MP using aetherflow gives you 600 MP back. You would gain more MP back from this refresh effect (if you spaced out your Festers) than you would from aetherflow by 66%.
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    Last edited by KitanaiKoneko; 12-31-2014 at 01:22 AM. Reason: 1k char limit.