It already is? If you don't need a bard for the melee than you aren't going to be running out of mana as a summoner, either. So this thread doesn't apply to those fights.
I'd ideally like to see actual support classes. That is a completely separate issue, though.
That's what I'm saying. >_>
Optimal right now is PLD/WAR/WHM/SCH/MNK/NIN/BRD/BLM, at least on fights requiring two tanks. Someone pushing progression please correct me if I'm wrong on that.
Now, PLD/WAR could be WAR/WAR or PLD/PLD without affecting too much. WHM/WHM is viable, SCH/SCH is less so but still probably works (Galvanize not stacking is still an issue). But you won't see any progression groups running without a BRD. In 2.0 and 2.1 BRD was the safety net of the group, only needed if something went wrong. In T8 and onward, though, it started becoming a required class in order to beat enrage timers. I'm asking for a return to how it was in 2.0. Whether that means shorter fights or more self-sufficiency for the other classes is up to the devs, but I don't see any reason that a BRD should be required in every single raid instance.
Not pushing FCOB, but MNK/MNK is the melee DPS comp I've heard used by most world firsters, but otherwise I believe that's how it goes. Things are pretty flexible now that i120 is prevalent, though.
Except you always need a BRD. Literally. It's the only 'mandatory' job in the game right now for coil content, because there's no other viable method of TP restore post NIN nerf.
Last edited by Krr; 12-30-2014 at 04:54 PM.
Most world first groups used mnk/mnk this time as nin released the same patch so people were still levelling learning and gearing the job. Nin/Mnk will likely become staple for the fringe progression groups with the numbers that the best nins do (see here: https://twitter.com/Lucrezia_Alex/st...70547012562944), dragon kick is too valuable to drop mnks.Not pushing FCOB, but MNK/MNK is the melee DPS comp I've heard used by most world firsters, but otherwise I believe that's how it goes. Things are pretty flexible now that i120 is prevalent, though.
Except you always need a BRD. Literally. It's the only 'mandatory' job in the game right now for coil content, because there's no other viable method of TP restore post NIN nerf.
I'm not sure what game your were playing but bard has been a raid staple since 2.0. I can recall spending countless hours sitting in wineport waiting for a bard so the group could enter t1That's what I'm saying. >_>
Optimal right now is PLD/WAR/WHM/SCH/MNK/NIN/BRD/BLM, at least on fights requiring two tanks. Someone pushing progression please correct me if I'm wrong on that.
Now, PLD/WAR could be WAR/WAR or PLD/PLD without affecting too much. WHM/WHM is viable, SCH/SCH is less so but still probably works (Galvanize not stacking is still an issue). But you won't see any progression groups running without a BRD. In 2.0 and 2.1 BRD was the safety net of the group, only needed if something went wrong. In T8 and onward, though, it started becoming a required class in order to beat enrage timers. I'm asking for a return to how it was in 2.0. Whether that means shorter fights or more self-sufficiency for the other classes is up to the devs, but I don't see any reason that a BRD should be required in every single raid instance.
You should have gone PLD/PLD, then. People deluding themselves into thinking that PLD/PLD didn't work for silences doesn't make it true. And if you needed a BRD for Cad, well. . .
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