Results 1 to 10 of 133

Hybrid View

  1. #1
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    I think if 1/3 aetherflows had to be used on energy drain for long fights that'd be fine, although you have to balance damage output around that. Which doesn't sound like it is, but if it were it'd be fine to have that resource management element there.
    (1)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RazeLandale View Post
    I think if 1/3 aetherflows had to be used on energy drain for long fights that'd be fine, although you have to balance damage output around that. Which doesn't sound like it is, but if it were it'd be fine to have that resource management element there.
    This is pretty much that right now. If you need use more than 10 energy drains in 10min fight, you are doing something wrong. Turn 12 and 13 also take longer, but those turns have phases with little downtime that generate your mana.

    And that is the thing what I have been requesting all of the time, but ppl wanna remove mechanic that already work very well.
    (0)
    Last edited by Sunako; 12-30-2014 at 05:20 PM.