Having 6 stacks PF aetherf is a bit too much I think but adding 1k more of mp to the soul stone will be ideal
Having 6 stacks PF aetherf is a bit too much I think but adding 1k more of mp to the soul stone will be ideal
Always thought it was interesting that in most FFs, SMN has the most MP out of all the classes. Not FFXIV though :P
1k more mp would be = 1000 x 0.02 = more 20 mana every 3 sec = 400 mana every minute = 600 more mana every minute with aetherflow. That is more than 2x energy drains every minute. With that our mana would stick 80 - 100% all of the time if no need ress. That would make no sence and remove purpose of our energy drain and mana management. If we really need buff, just buff our pet damage so that wont affect SCH.
I'm sorry but how would it solve SMN main problem on long lasting fights (with a very tight dps check) that include a lot of mandatory movements and so an heavy use of ruin II by tossing more DPS into our pets?1k more mp would be = 1000 x 0.02 = more 20 mana every 3 sec = 400 mana every minute = 600 more mana every minute with aetherflow. That is more than 2x energy drains every minute. With that our mana would stick 80 - 100% all of the time if no need ress. That would make no sence and remove purpose of our energy drain and mana management. If we really need buff, just buff our pet damage so that wont affect SCH.
Did you ever put a single step into fcob as SMN? mostly t13?
Don't get me wrong, mp management is something challenging and interesting but it is only a real challenge for midcore/hardcore contents, today the challenge became a nightmare covered with frustration for fcob...
Meanwhile mp management isn't a problem at all for casual contents, there is no equal balance between those 2 different scenes.
On a side note, I would gladly trade my Energy Drain and my Raise for few more MPs, anytime xD
You know, I don't think Dragoon's lack of magical defense was a problem for casual content either.
But they still got their magic defense buff.
If they increase our mana pool 1k+ more it is almost same if we do not have mana bar at all. Do you want that?
Pet damage increase would cover that 10 - 15 dps what we lost in the long fight by using energy drain. In the first 5 minutes we do not need use energy drain at all then rest 5 - 8 minute we are losing around 20 dps per minute. So buffing pet damage by 10 - 15 dps would cover the dps that you lose by using energy drain. I think it is pretty good you get direct punishment if you move and spam ruin2 because other classes lose their dps too by moving except bard.
No, it's not a matter of punishments, it's a matter of dps optimization. Players managed to solve DPS loose by either using positioning tricks (meeting point behind Bahamut during mega flare) or by using skills as Cover during earthshocker.
When you need to optimize at its best your DPS as SMN for contents, there is no way to solve your MP issues with the above solutions. The only answer will be to make your BRD sing Ballad and so... It mean to add an extra handicap to the whole team.
If you don't use ruin2 while executing the mandatory movements then your dps will drop dramatically, just like using Energy Drain over Fester during fights that need an heavy DPS check.
Just like BLM? And how this would be a bad thing? Please, explain
They clearly moved into the "let's make a ton of adds" + "ton of movements leading to one shot mechanics if not done properly" for fcob
We don't "need" an infinite mp pool as SMN, we just need to be able to play at its maximum for a DPS optimization matter. Just like a BLM.
And you didn't answered to my question by the way, did you ever put a step as SMN in fcob? all turns?
Have anyone else considered doing slightly less damage during phases that don't require optimal dps, to have near full MP during harsh dps-checks? You don't need to put out the absolute maximum dps during the entire fight, so it would make sense to sacrifice a small part of your damage output at times, to make sure you don't run out of MP. (which is a bigger dps-loss)
For fcob. Yes you do.
/disappointed T.T
It's time for me to make a forum break I guess.
Is your suggestion truly to stop dps'ing when its not needed? Can this truly be taken seriously. And how do you account for the fact that NO OTHER DPS NEEDS TO DO THIS.Have anyone else considered doing slightly less damage during phases that don't require optimal dps, to have near full MP during harsh dps-checks? You don't need to put out the absolute maximum dps during the entire fight, so it would make sense to sacrifice a small part of your damage output at times, to make sure you don't run out of MP. (which is a bigger dps-loss)
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