I feel the exact same way..
ANOTHER NERF THAT SMN GOT THAT MANY FORGET...
THE BANE NERF.
So it's ok for black mage to keep up AoE damage forever basically, yet summoner can only bane to three other targets? I don't get that..
Summoner is balanced against every dps job but not against intense end game raiding. Summoner never worked great with other jobs because of its design. DoT classes have no place as a dps in a party because traditionally they specialized in crowd control until WoW tried to make them into a dps and failed. DoT works for Scholar because it's a healer even when stressed while when the Summoner is pushed to it's limits it fails apart.
Would be nice if SMN aetherflow gave 6 stacks instead of 3. Fester for days, and less sad when have to use a stack for Energy Drain. Just that one change would dramatically improve SMN.
You mean when they fixed the tooltip so that it correctly described the effects of bane?
Out of curiosity, how much are people's Fester's hitting for?
Wasnt a nerf, all it did was change the tooltip. Bane was always 3 targets.
There is one person in this thread that has actually seen the bigger picture. Not enough magic DDs.
Bards play paeon for melee because they run out of tp in end game fights. We all know that. Bards don't play ballad because there aren't enough caster DDs to warrant ballad. The problem isn't that Summoner runs out MP. It is that there aren't enough caster jobs that function like the rest of DDs in the game. Black mage is stupidly simple and it makes a horrible tool to compare to. They nerfed Ninja's TP management because it could basically go forever and yet there is a job designed around not having to manage it's resources.
If melee didn't rely on bards to play paeon, they would have to manage their TP and sacrifice dps just like Summoner currently does. So stop trying to get Summoner to have an infinite pool. We don't need more Blm-esque jobs. Ask for more casters jobs so that ballad will actually get sung.
Adding a new magic DPS will only matter if it changes the meta. When your options are 1) Foe for the BLM or 2) Paeon/Ballad for someone else, you need a really good reason to pick #2. Right now, that reason is because MNK and NIN top dps charts while providing good utility, with DRG not far behind on the DPS front. The reason SMN isn't picked over BLM is because SMN would require a separate choosing of #2, but doesn't benefit from it enough to be worth it, especially when that MP could be going to Foe for much better raid DPS. Maybe if your group were SMN-heavy it would make sense to Ballad, but with most groups taking 2 melee and a BRD. . .well, BLM is the obvious choice.
Basically, adding in new magic DPS won't change anything unless they either have enough utility to be game changing or enough DPS to make up for the 20% the BRD loses and the 10% a BLM would get from Foe. Like it or not, BLM is the measuring stick now.
ya and let 3 mages share 1 magical DPS slot. Even if the new mage will have limited resources, you think a bard would play for that one new mage only? Yeah no...There is one person in this thread that has actually seen the bigger picture. Not enough magic DDs.
Bards play paeon for melee because they run out of tp in end game fights. We all know that. Bards don't play ballad because there aren't enough caster DDs to warrant ballad. The problem isn't that Summoner runs out MP. It is that there aren't enough caster jobs that function like the rest of DDs in the game. Black mage is stupidly simple and it makes a horrible tool to compare to. They nerfed Ninja's TP management because it could basically go forever and yet there is a job designed around not having to manage it's resources.
If melee didn't rely on bards to play paeon, they would have to manage their TP and sacrifice dps just like Summoner currently does. So stop trying to get Summoner to have an infinite pool. We don't need more Blm-esque jobs. Ask for more casters jobs so that ballad will actually get sung.
But back to the MP problem - was doing Shiva ex yesterday and damn... switching to BLM elimitated so many issues I had with SMN, it's crazy.
Sustain, re-summoning, multi-dotting (yeah, I'm looking at that stupid single golem >_> because of PS3... I mean Bane limitations), using Ifrit (no contagion), Shadow Flare, occasional reviving to "try" to save the raid. I mean that's why I used to like SMN because of the variety of thinks he could do but lately, it gets overshadowed by others, who specialize into their role.
The Sustain "buff" was a huge nerf for us back then, the reason why they changed it from HP to MP is way beyond me.
Bringing back Thunder would mean even more mp problems.
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