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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Meanwhile Black Mage is sitting in the corner...

    LOLOLOLOL INFINITE MP POOL LOLOLOL DAT FLARE
    (7)

  2. #2
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DeadRiser View Post
    Meanwhile Black Mage is sitting in the corner...

    LOLOLOLOL INFINITE MP POOL LOLOLOL DAT FLARE
    Just going to quote this...

    BLM has very close single target DPS to us (probably more if the fight lasts more than 5~10 minutes), and way better AoE DPS, and have absolutely no ceiling on their MP pool capabilities like we do. They can cast, unhindered, into infinity... even if they mess up and error on their rotation, they can rebuild their MP in a matter of seconds and continue the rotation. This is balance? I'm not asking for a BLM nerf but the fact they have such high sustainability and DPS while we have to chose between actually doing damage (Fester) and keeping our MP reasonable for a few seconds longer (Energy Drain) is garbage.

    And no, they don't have to give our buffs to SCH, we have Job related Job Abilities already that aren't shared, it wouldn't be terribly difficult to give us Job-specific Job Traits either. Perhaps give SMN a "Enhanced Refresh" Trait that increases the amount of MP recovered per tic in or out of combat. I'm not asking for an infinite ceiling like BLM, so the MP tics would need to be balanced by SE, but its pretty bogus that no matter how well you manage your MP/Rotation on sMN, on any endgame fight you're going to be nerfing the BRD or suffering your own DPS loss.

    Perhaps an even easier solution to all this would be to remove the silly "Nerf bards damage" effect from Songs... so they could use them unhindered and actually support he group play/support mentality. I think that would go a long way to solving both the Melee and Magical sides of this "Running out of resources" stuff. They'd still be limited by their MP pool, but at least I wouldn't be robbing them of their DPS, 20% of it, just to help me.

    Maybe they could give BRD a "Pianissimo" Effect like in XI, where their next song will only effect the person they target, in exchange, it costs 1/2 the MP and doesn't nerf your damage?
    (1)
    Last edited by BlaiseArath; 12-26-2014 at 11:30 PM.

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BlaiseArath View Post
    Just going to quote this...
    ......
    Maybe they could give BRD a "Pianissimo" Effect like in XI, where their next song will only effect the person they target, in exchange, it costs 1/2 the MP and doesn't nerf your damage?
    I feel the exact same way..

    ANOTHER NERF THAT SMN GOT THAT MANY FORGET...

    THE BANE NERF.

    So it's ok for black mage to keep up AoE damage forever basically, yet summoner can only bane to three other targets? I don't get that..
    (0)

  4. #4
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DeadRiser View Post
    I feel the exact same way..

    ANOTHER NERF THAT SMN GOT THAT MANY FORGET...

    THE BANE NERF.

    So it's ok for black mage to keep up AoE damage forever basically, yet summoner can only bane to three other targets? I don't get that..
    You mean when they fixed the tooltip so that it correctly described the effects of bane?
    (6)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by KitanaiKoneko View Post
    You mean when they fixed the tooltip so that it correctly described the effects of bane?
    AND YOUR POINT?

    We should have had it to begin with because black mage AoE potential and capability.

    (the more we say it was a thing, the more they think it was a thing, and the more we b**** like dragoons, the more likely it will happen)
    (0)

  6. #6
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by DeadRiser View Post
    I feel the exact same way..

    ANOTHER NERF THAT SMN GOT THAT MANY FORGET...

    THE BANE NERF.

    So it's ok for black mage to keep up AoE damage forever basically, yet summoner can only bane to three other targets? I don't get that..
    Wasnt a nerf, all it did was change the tooltip. Bane was always 3 targets.
    (0)