Meanwhile Black Mage is sitting in the corner...
LOLOLOLOL INFINITE MP POOL LOLOLOL DAT FLARE
Meanwhile Black Mage is sitting in the corner...
LOLOLOLOL INFINITE MP POOL LOLOLOL DAT FLARE
Just going to quote this...
BLM has very close single target DPS to us (probably more if the fight lasts more than 5~10 minutes), and way better AoE DPS, and have absolutely no ceiling on their MP pool capabilities like we do. They can cast, unhindered, into infinity... even if they mess up and error on their rotation, they can rebuild their MP in a matter of seconds and continue the rotation. This is balance? I'm not asking for a BLM nerf but the fact they have such high sustainability and DPS while we have to chose between actually doing damage (Fester) and keeping our MP reasonable for a few seconds longer (Energy Drain) is garbage.
And no, they don't have to give our buffs to SCH, we have Job related Job Abilities already that aren't shared, it wouldn't be terribly difficult to give us Job-specific Job Traits either. Perhaps give SMN a "Enhanced Refresh" Trait that increases the amount of MP recovered per tic in or out of combat. I'm not asking for an infinite ceiling like BLM, so the MP tics would need to be balanced by SE, but its pretty bogus that no matter how well you manage your MP/Rotation on sMN, on any endgame fight you're going to be nerfing the BRD or suffering your own DPS loss.
Perhaps an even easier solution to all this would be to remove the silly "Nerf bards damage" effect from Songs... so they could use them unhindered and actually support he group play/support mentality. I think that would go a long way to solving both the Melee and Magical sides of this "Running out of resources" stuff. They'd still be limited by their MP pool, but at least I wouldn't be robbing them of their DPS, 20% of it, just to help me.
Maybe they could give BRD a "Pianissimo" Effect like in XI, where their next song will only effect the person they target, in exchange, it costs 1/2 the MP and doesn't nerf your damage?
Last edited by BlaiseArath; 12-26-2014 at 11:30 PM.
I feel the exact same way..
ANOTHER NERF THAT SMN GOT THAT MANY FORGET...
THE BANE NERF.
So it's ok for black mage to keep up AoE damage forever basically, yet summoner can only bane to three other targets? I don't get that..
You mean when they fixed the tooltip so that it correctly described the effects of bane?
AND YOUR POINT?
We should have had it to begin with because black mage AoE potential and capability.
(the more we say it was a thing, the more they think it was a thing, and the more we b**** like dragoons, the more likely it will happen)
Wasnt a nerf, all it did was change the tooltip. Bane was always 3 targets.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.