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  1. #1
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DeadRiser View Post
    Meanwhile Black Mage is sitting in the corner...

    LOLOLOLOL INFINITE MP POOL LOLOLOL DAT FLARE
    Just going to quote this...

    BLM has very close single target DPS to us (probably more if the fight lasts more than 5~10 minutes), and way better AoE DPS, and have absolutely no ceiling on their MP pool capabilities like we do. They can cast, unhindered, into infinity... even if they mess up and error on their rotation, they can rebuild their MP in a matter of seconds and continue the rotation. This is balance? I'm not asking for a BLM nerf but the fact they have such high sustainability and DPS while we have to chose between actually doing damage (Fester) and keeping our MP reasonable for a few seconds longer (Energy Drain) is garbage.

    And no, they don't have to give our buffs to SCH, we have Job related Job Abilities already that aren't shared, it wouldn't be terribly difficult to give us Job-specific Job Traits either. Perhaps give SMN a "Enhanced Refresh" Trait that increases the amount of MP recovered per tic in or out of combat. I'm not asking for an infinite ceiling like BLM, so the MP tics would need to be balanced by SE, but its pretty bogus that no matter how well you manage your MP/Rotation on sMN, on any endgame fight you're going to be nerfing the BRD or suffering your own DPS loss.

    Perhaps an even easier solution to all this would be to remove the silly "Nerf bards damage" effect from Songs... so they could use them unhindered and actually support he group play/support mentality. I think that would go a long way to solving both the Melee and Magical sides of this "Running out of resources" stuff. They'd still be limited by their MP pool, but at least I wouldn't be robbing them of their DPS, 20% of it, just to help me.

    Maybe they could give BRD a "Pianissimo" Effect like in XI, where their next song will only effect the person they target, in exchange, it costs 1/2 the MP and doesn't nerf your damage?
    (1)
    Last edited by BlaiseArath; 12-26-2014 at 11:30 PM.

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BlaiseArath View Post
    Just going to quote this...
    ......
    Maybe they could give BRD a "Pianissimo" Effect like in XI, where their next song will only effect the person they target, in exchange, it costs 1/2 the MP and doesn't nerf your damage?
    I feel the exact same way..

    ANOTHER NERF THAT SMN GOT THAT MANY FORGET...

    THE BANE NERF.

    So it's ok for black mage to keep up AoE damage forever basically, yet summoner can only bane to three other targets? I don't get that..
    (0)

  3. #3
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Guys I am pretty sure Kit was being sarcastic and was most likely taking a jab at those who are saying that SMN's MP is fine if managed well, when by managed well they mean if you take a nosedive in DPS your MP will be fine.
    (5)
    Last edited by Coatl; 12-26-2014 at 03:16 AM.

  4. #4
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Coatl View Post
    Guys I am pretty sure Kit was being sarcastic and was most likely taking a jab at those who are saying that SMN's MP is fine if managed well, when by managed well they mean if you take a nosedive in DPS your MP will be fine.
    This, you guys need a better sarcasm meter.

    Also we should try to compile SMN issues into the already existing megathread so that it gains even more traction.

    http://forum.square-enix.com/ffxiv/t...s-need-help%21
    (3)

  5. #5
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Mmmm I have to argue that the game includes resources for this problem already.

    Bard.

    Now bard would give up 20% of their damage to keep that Summoner going strong, and this wouldn't even be an issue until late in the fight; most fights offer good down time or Mana Song opportunities in animations.

    The things is, the fights are winnable; may very well be a better Team composition without using the Summoner / Bard combo for this reason, but player's were beating final coil well before gearing up.

    Maybe to me End Game raiding is more about "The Team" and less about "The Summoner". Every job seems to have some sort of resource limits.
    (0)

  6. #6
    Player
    Zholi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    185
    Character
    U'zholi Khem
    World
    Marilith
    Main Class
    Astrologian Lv 75
    Quote Originally Posted by Jonny_Tapas View Post
    Mmmm I have to argue that the game includes resources for this problem already.

    Bard.

    Now bard would give up 20% of their damage to keep that Summoner going strong, and this wouldn't even be an issue until late in the fight; most fights offer good down time or Mana Song opportunities in animations.

    The things is, the fights are winnable; may very well be a better Team composition without using the Summoner / Bard combo for this reason, but player's were beating final coil well before gearing up.

    Maybe to me End Game raiding is more about "The Team" and less about "The Summoner". Every job seems to have some sort of resource limits.
    If a bard plays ballad for a summoner, the only person that benefits is the summoner. It's a net DPS loss for the entire group. I suffer with little to no MP for the benefit of the group all the time. Ballad should only be played for healers.
    (9)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jonny_Tapas View Post
    Mmmm I have to argue that the game includes resources for this problem already.

    Bard..
    You know a BRD/BLM combo is MUCH more effective than BRD/SMN? That MP BRD uses for ballad? With BLM they use that mana for foe req which increases ALL BLMs damage plus they dont lose 20% of their own damage over the duration.

    So you have SMN which does less damage than a BLM paired with a BRD cutting their damage due to having to keep SMNs mana up against a BLM which does more damage than a SMN, has zero mana issues so ballad isnt needed, plus increased by Foe req. also no drop in DPS for the BRD.

    Now tell me which is best? Our long term SMN switched for exactly those reasons in FCoB.


    1) Make Contagion a SMN ability instead of a Garuda-Egi. Give Garuda something else. Not to mention, Contagion is that good it may even make Garuda egi take precedence over any new Egi they add with 3.0
    2) Give SMN abiity to life tap their Egi for mana
    3) Give a passive ability that gives SMN dots a small chance to proc the next fester not costing a stack of aetherflow, between 2-5% maybe?

    Test and balance accordingly.
    (2)
    Last edited by Sapphic; 12-26-2014 at 01:48 PM.

  8. #8
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    This is all the more reasons classes need to be abolished. They can't tweak SMN without messing with SCH at the same time. This stuff needs to be addressed...seriously. :/
    (6)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Meier View Post
    This is all the more reasons classes need to be abolished. They can't tweak SMN without messing with SCH at the same time. This stuff needs to be addressed...seriously. :/
    It should be no problem to give a higher MP bonus to the soul stone. Or give the SMN a better MP Recovery skill after lv50.
    Both options would not affect SCH.
    (2)

  10. #10
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    "They can't tweak SMN without messing with SCH''

    Majority of our traits don't benefit us , The increases that the WHM gets with MND I'd rather have than the plus on INT.

    So yeah we've already been messed with even if it is minimal
    (0)

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