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  1. #121
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Viridiana View Post
    That's what I'm saying. >_>

    Optimal right now is PLD/WAR/WHM/SCH/MNK/NIN/BRD/BLM, at least on fights requiring two tanks. Someone pushing progression please correct me if I'm wrong on that.

    Now, PLD/WAR could be WAR/WAR or PLD/PLD without affecting too much. WHM/WHM is viable, SCH/SCH is less so but still probably works (Galvanize not stacking is still an issue). But you won't see any progression groups running without a BRD. In 2.0 and 2.1 BRD was the safety net of the group, only needed if something went wrong. In T8 and onward, though, it started becoming a required class in order to beat enrage timers. I'm asking for a return to how it was in 2.0. Whether that means shorter fights or more self-sufficiency for the other classes is up to the devs, but I don't see any reason that a BRD should be required in every single raid instance.
    I'm not sure what game your were playing but bard has been a raid staple since 2.0. I can recall spending countless hours sitting in wineport waiting for a bard so the group could enter t1
    (0)

  2. #122
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by jlewiss View Post
    I'm not sure what game your were playing but bard has been a raid staple since 2.0. I can recall spending countless hours sitting in wineport waiting for a bard so the group could enter t1
    You should have gone PLD/PLD, then. People deluding themselves into thinking that PLD/PLD didn't work for silences doesn't make it true. And if you needed a BRD for Cad, well. . .
    (2)

  3. #123
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zholi View Post
    If you're talking casuals in PF, maybe. I'm in DnT and do you know how many SMNs we have? Me. Everyone else switched jobs. Same for every other high end guild. Other than myself, EVERY other SMN I knew before this patch is no longer a SMN. If that's not indicative of a class being broken, I don't know what is. SE said they buffed DRG because it was at a point where they were being left out of groups and didn't have a place in them. SMN is in the exact same place.
    Sounds like my experience in FF11. Just cross your fingers SE doesn't attempt the same terrible fixes, which was to add an aura buff to pets, but give a flat out 25% damage reduction to everything you could do.
    (0)

  4. #124
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Viridiana View Post
    You should have gone PLD/PLD, then. People deluding themselves into thinking that PLD/PLD didn't work for silences doesn't make it true. And if you needed a BRD for Cad, well. . .
    You mean with those adds that ADS would absorb? Sounds like a great idea.
    (0)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  5. #125
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Krr View Post
    Not pushing FCOB, but MNK/MNK is the melee DPS comp I've heard used by most world firsters, but otherwise I believe that's how it goes. Things are pretty flexible now that i120 is prevalent, though.

    Except you always need a BRD. Literally. It's the only 'mandatory' job in the game right now for coil content, because there's no other viable method of TP restore post NIN nerf.
    Most world first groups used mnk/mnk this time as nin released the same patch so people were still levelling learning and gearing the job. Nin/Mnk will likely become staple for the fringe progression groups with the numbers that the best nins do (see here: https://twitter.com/Lucrezia_Alex/st...70547012562944), dragon kick is too valuable to drop mnks.
    (0)

  6. #126
    Player
    Avia_Frost's Avatar
    Join Date
    Jun 2014
    Posts
    80
    Character
    Avia Frost
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    I don't get why people prefer blm over smn. Both of them have different advantages. There are plenty of blm who can't keep up with the dps in fights that require movement and that include most coils. Sometimes, they even get special treatments in order to keep the dps high like in T11 when they can stay at the stacked spot while everyone else had to move or in old T8 where they do no mechanics, when smn can run to grab a mine in any far corners so that dps can just keep dpsing.

    Regarding MP, SMN has to use MP wisely. Don't just throw ruin 2 on everything and remember you have sprint too. Energy drain is not great, but it's essential and needed rather than running out of MP to dot. I do wish though that energy drain gives back more mp and/or has higher potency or if could even be like having a longer CD time, but doesn't use aetherflow charge.

    Anyway, I'm one who hasn't changed my main at least not for now. :P
    (0)
    Last edited by Avia_Frost; 01-01-2015 at 04:45 AM. Reason: additions

  7. #127
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Avia_Frost View Post
    I don't get why people prefer blm over smn. Both of them have different advantages. There are plenty of blm who can't keep up with the dps in fights that require movement and that include most coils. Sometimes, they even get special treatments in order to keep the dps high like in T11 when they can stay at the stacked spot while everyone else had to move or in old T8 where they do no mechanics, when smn can run to grab a mine in any far corners so that dps can just keep dpsing.

    Any good blm is comfortable with having to move while dpsing without it effecting their dps too much, I'm one of the more confident people in my coil group when it comes to having to handle mechanics so I'm normally on "Priority" for things like tether stack in t10 and towers in t8, and it doesn't really effect my DPS a lot.
    (1)

  8. #128
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by KitanaiKoneko View Post
    You mean with those adds that ADS would absorb? Sounds like a great idea.
    Touché. Still leaves MNK and SCH as valid options.
    (1)

  9. #129
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Hopefully 2.51 will bring so me sort or change
    (1)

  10. #130
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    THANK YOU YOSHI P AND CO . It shows you do read this forums!.

    Ruin and ruin 2 mp reduction! This will certainly help ! Cheers! :-)
    (1)

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