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  1. #1
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    The more I think about this the more it feels like the solution would just be to unchain Energy Drain from Aetherflow and make Enkindle not suck for its horrendous cooldown.
    (2)
    video games are bad

  2. #2
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    The only problem with unchaining Energy Drain is that then it affects SCH. I dunno if that would offset how they are compared to WHM unless Energy Drain had about the same cooldown as Shroud (or half that depending on how much Shroud gives back compared to Energy Drain).
    (0)

  3. #3
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    In my opinion, it would be better to remove the Aetherflow requirement from Fester rather than Energy Drain. Just put Fester on a 25s cooldown; DPS goes up a little, MP will last considerably longer, and SCH is left unchanged.
    (0)

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Unchaining fester or energy would make no sense because we could use energy drain every time once aetherflow is up (if no bane needed) and fester everytime it is out from the cd. Other words that would make us infinite mana without losing dps in any way. There would not be any kind of purpose having mana bar anymore if you never run out from the mana.
    (0)

  5. #5
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sunako View Post
    Unchaining fester or energy would make no sense because we could use energy drain every time once aetherflow is up (if no bane needed) and fester everytime it is out from the cd. Other words that would make us infinite mana without losing dps in any way. There would not be any kind of purpose having mana bar anymore if you never run out from the mana.
    I have to disagree. 266MP per energy drain is not going to be giving us infinite MP, especially not if its tied to a decent timer like people are asking. But maybe they just need to add better medicines with not so long timers ._.?
    (1)

  6. #6
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    I think if 1/3 aetherflows had to be used on energy drain for long fights that'd be fine, although you have to balance damage output around that. Which doesn't sound like it is, but if it were it'd be fine to have that resource management element there.
    (1)

  7. #7
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RazeLandale View Post
    I think if 1/3 aetherflows had to be used on energy drain for long fights that'd be fine, although you have to balance damage output around that. Which doesn't sound like it is, but if it were it'd be fine to have that resource management element there.
    This is pretty much that right now. If you need use more than 10 energy drains in 10min fight, you are doing something wrong. Turn 12 and 13 also take longer, but those turns have phases with little downtime that generate your mana.

    And that is the thing what I have been requesting all of the time, but ppl wanna remove mechanic that already work very well.
    (0)
    Last edited by Sunako; 12-30-2014 at 05:20 PM.

  8. #8
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    I know this is uncreative, but it could be neat to change SMN to be similar to BLM, though it'd be a pretty big revamp to SMN... And you'd probably have to give them a new Swiftcast-like ability that only works on summoning Egis... but what if SMNs had to cycle through different Egis to get different effects, like one of them gives MP, one of them is for dots and the other is for nuking or something? Like I said it would be a big revamp that would require changes to MP cost and cast times of summoning, but I think having to use multiple Egis in a fight makes it feel more like a Summoner while addressing some of the issues SMNs are having. (The above ideas were off the top of my head and not thought out at all, I leave that part to you all :P )
    (1)

  9. #9
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Viridiana View Post
    I disagree. Why should BRD be required in all progression groups?
    It already is? If you don't need a bard for the melee than you aren't going to be running out of mana as a summoner, either. So this thread doesn't apply to those fights.

    I'd ideally like to see actual support classes. That is a completely separate issue, though.
    (1)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ryans View Post
    It already is? If you don't need a bard for the melee than you aren't going to be running out of mana as a summoner, either. So this thread doesn't apply to those fights.

    I'd ideally like to see actual support classes. That is a completely separate issue, though.
    That's what I'm saying. >_>

    Optimal right now is PLD/WAR/WHM/SCH/MNK/NIN/BRD/BLM, at least on fights requiring two tanks. Someone pushing progression please correct me if I'm wrong on that.

    Now, PLD/WAR could be WAR/WAR or PLD/PLD without affecting too much. WHM/WHM is viable, SCH/SCH is less so but still probably works (Galvanize not stacking is still an issue). But you won't see any progression groups running without a BRD. In 2.0 and 2.1 BRD was the safety net of the group, only needed if something went wrong. In T8 and onward, though, it started becoming a required class in order to beat enrage timers. I'm asking for a return to how it was in 2.0. Whether that means shorter fights or more self-sufficiency for the other classes is up to the devs, but I don't see any reason that a BRD should be required in every single raid instance.
    (3)

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