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  1. #7
    Player
    Kataz's Avatar
    Join Date
    Nov 2014
    Posts
    40
    Character
    Spacekataz Skyentist
    World
    Diabolos
    Main Class
    Archer Lv 60
    I have put my input on a ton of these gil spam threads but I don't think SE has any intention of taking any feed back on the issue. There are so many ways to address it, the fact that they have not implemented even one of the countless options is quite frustrating. Here are the good options I have seen others recommend or have recommended myself -

    1 - You, as a player, should have the option to set a level threshold where players under a certain level cannot sent you tells. Set it to 2, set it to 49, it would be up to you as the player to decide. Gil farmers do NOT use level 50 accounts to spam tells, they use level 1 characters. I doubt a spammer will take the time to level a spam bot to level 2, or 5, or anything, considering the player set threshold can only be known to the player.

    2 - Option to click on the spammer and report abuse. Make it a double "ARE YOU SURE" situation, and after making double sure that its a spam bot you never want to hear from again, it gets reported to SE and it gets blocked from sending you tells/friend requests. This should NOT add the spam bot to the black list since the black list only has room for 200 blocks. This double sure option should be a block that works different from black list.

    3 - Impose restrictions on level 1 characters - least likely to be well received - but basically put level 1 characters in a sandbox, rework the first couple quests, and then only after completing the first couple "welcome to the game" quests does a player have the ability to send tells.

    4 - Restrict the trial game accounts to only say/party chat, which isn't a bad idea really, but I have had friends hop on and give this game a go on a trial account and them not being able to /tell to me would have really put them off. Basically when a company gives you a trial and hopes to earn your money based on your interaction with their trial, that trial should be one hell of a salesman, and restrictions are counter productive to that.

    While we are on the subject, how many of the gil spammers on your blacklists have actually been changed to status (deleted)? Cause the answer is not many on mine, which tells me that those spam accounts still exist and were never purged by SE. To that I raise a big WTF.

    Most of the excuses I have heard defending SE's practices is that they don't want to limit the social interaction in their game. To that I pose this issue - The current "in the know" way of not getting bothered by gil spam is to set your status to busy. While in busy, no one can send you tells, friend requests, party invites, and I found out yesterday that it even blocks ready checks. So SE, what is preferred? Player controlled social interaction blocks, or most of your population running around in busy mode where no one can interact with them ever?
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    Last edited by Kataz; 12-30-2014 at 07:00 AM.