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Thread: Ranged Tank

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  1. #11
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Askio View Post
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    Well, as it stands, all enemies already have their flanks exposed in some form or another without having to kite. Now, if you did have a kiting tank, another problem arises, again, with melee DPS. See, you have to be in a pretty close range to use any melee attack in the game, aside from jumps and a few other select skills, and the way the game processes melee attacks is a little weird, so if you try and run and use a melee attack on an enemy but they run out of range before the animation finishes, it will cancel a skill.
    Quote Originally Posted by Askio View Post
    Though, this may all be moot depending on what they do with Dark Knight. I was kind of hoping machinist would fulfill ranged tank hopes. Looking like the Eng from guild wars 2, and that's not all bad.

    Screw it, I'm going to hop on the most populated server I can find and try it out. See how much I take. Keep the ideas coming if you'd like, or rage against it and call me a fool. I will always dream.
    I don't think anybody's particularly mad at you for it.
    I mean, I know it's definitely possible.
    To say it isn't would be silly.
    It would just require alot of reworking of some of the fundamental ways the game processes combat.
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    Last edited by TheodoreMcIntyre; 12-26-2014 at 01:13 AM.