The last one is one of the worst mechanics within the game, probably my most hated function: When a mob is right in front of your character, and you cannot target it because of the camera angle blocking it from selection. This happens in virtually every area I have been in, and the mobs are not targetable via cycling through mobs, or clickable with the mouse. I can see some reasoning as to why this is implemented (pulling through walls being foremost) it is problematic to many players. Tam-Tara Deepcroft even has a few spots where it is a blind spot in the middle of a hallway, can't select something despite no camera occlusion, as an example. This problem also happens with doodads or parts of the walls of dungeons and terrain, camera falls behind a tree or a bit of torn tapestry, and nothing is targetable.