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  1. #10
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I adore the Summoner class, have done since the start of my time in Eorzea. It combines two of my favorite aspects of DPS'ing, DoT's and pet management. Having played as a Summoner for a bit during my FFXI days (Many years ago, so the Job has probably changed since then), I was delightfully surprised to find that its FFXIV cousin did not just take a back seat to the Egi, and that I would not have to be forced into simply healing under a different name. I love how we do not just summon a being and let it fight, we have our own rotation and utility to bring to the fight.

    I am not saying Summon is a 100% perfect class (Is any class in any MMO truly perfect?). It certainly sounds like the raiders need a buff, and I for one really hope they improve how we use our Egi in the future. Specifically, making Ifrit and future DPS-based Egi viable choices compared to just Garuda and giving them a little extra to do during battle. That being said, a class should only be re-worked from the ground up if the gameplay is truly and utterly broken beyond repair. Summoner is nowhere near that level, and given as the major complaint seems to be simply one of aesthetics, I am quite confident to say it will never be changed in way that it becomes unrecognizable, at least in a seriousness way.

    I must admit, I personally do not understand the whole 'Its not a true Summoner!' argument. Firstly, just what is the definition of a 'Summoner?' exactly? Secondly, this is not FFXI, FFVI etc. This game should not try to just carbon copy the past, but rather aim to put its own stamp on these classic roles and make them unique to this game, not any other.
    (3)
    Last edited by Hurlstone; 12-30-2014 at 01:00 PM.

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