The Summoner has a slow ramp goes into high bursts then slowly falls off until it reaches a plateu. If SE wants to make the Summoner sustained they should reduce the cool down on Enkindle to 60s that way Summoner's have a way to climb out of the DPS plateau.- Every class provides sustained dps. SMN is often effected by mechanics just as much as everyone else, while they can potentially be effected less there is still a potential that they will be effected more, albeit a rare case. This doesn't by any means they should deal considerable less damage than any other class though, this idealogy is extremely ignorant, it is like the people who didn't want BLM buffed because they could deal massive AoE damage. Most of the people commenting on how SMN DPS is, don't actually play the class or they haven't actually done good comparisons.
I also think it is important to note that SMN isn't like MNK at ALL, SMN starts with a high burst then slowly falls off until they reach a plateau.
I don't feel their ramp is slow at all, They reach maximum potential not even within 10 seconds of an encounter.
A 60s Enkindle would give them a little more spiky damage, similar to what Ninja has now, it would easily counter the fall that they have.
Well when compared to BLM it's a slow build. To get max output we have cast shadowflare, miasma II, (bio I + bio II + miasma = Fester). So about 12.5? Also SMN really could use more burst damage for encounters like Tam-Tara HM, right now I have to link ruin 2 and ruin > energy drain > ruin which can be deadly I need to kill two or three.
I think BLM's hit max potential at around 12.5 seconds as well, whenever they flare, convert, Fire. BLM's max burst is SOOO much higher than SMN's though. Our BLM is above 1000 DPS with his opener on Bahamut before he hops into Umbral.Well when compared to BLM it's a slow build. To get max output we have cast shadowflare, miasma II, (bio I + bio II + miasma = Fester). So about 12.5? Also SMN really could use more burst damage for encounters like Tam-Tara HM, right now I have to link ruin 2 and ruin > energy drain > ruin which can be deadly I need to kill two or three.
Hmm, when i play BLM I pop Thunder 3 to open then Fire 3 (for astral fire 3) > Fire > Fire > Fire > yada yada so it's like 5s for max dps output. Flare is my finish before I'm oom and need to switch to umbral ice.
I'd say 20seconds, but yeah SMN opener is lovely.
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