Quote Originally Posted by Akiza View Post
Usinga dps simulator shows that the Summoner dps starts high for the initial rotation RS, X Pot of Int, Bio II, Miasma, Bio, Miasma II, Potent Poisoning Pot, Contagion, SC Shadowflare, Ruin II, Rouse, Ruin II Spur, Enkindle, Ruin II, Fester, Ruin, Ruin II, Ariel Slash and Fester then afterwards it sharply drops and plateaus around its minimum never to recover even when the Aetherflow stacks are back up. The same thing is showing up in dps simulators for Summoner as the length of the fight increases the Summoner has diminishing returns for their effort. If SE took Fester off of Aetherflow and gave it a 6 sec cd then Summoner's would out class every other dps if they increase DoT damage then we are invincible in PvP so it makes it nightmare to balance the Summoner around other dps jobs.
What your talking about is effect of not being able to use Fester when you wish, in order to maintain a high dps output. Fester is a relatively finite nuke due to Aetherflows inconsistant availability to the user after 1.30m (if you pre-stocked Aetherflow before the fight). Compared to BLM's each Fire 3 proc/ Thunder 3 thundercloud proc hits for the equivalent of a Fester, so it's no suprise that they can claw their dps back up with procs. Now, compare the SMN nuke resource system to the top dps this tier -- MNK/NIN. MNKs need only keep up their GL (greased Lightning stacks) and they're fine, which is possible on all of the current turns, and so they can maintain their high output for any given FCoB encounter. NINs, like SMNs, have the 'problem' too of having to wait for a nuke with their resource system (ninjutsu), however, they, like the MNK, have a 'cheat' ability to allow them to use their nuke if perfect balance/ kassatsu is up, allowing them to continue thier dps climb, only hindered by fight mechancics and non-crits on their rotation.

SMNs have 2 abilities that centre around their nuke resource system; 1 is good (i.e Fester), but is needed more than it is readily available, in order to maintain competitive dps, and the other (Energy Drain) is not an alternate nuke and gives too little mp with 1 use to be worthwhile. That's the problem.