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  1. #81
    Player
    Scholar-'s Avatar
    Join Date
    Jan 2014
    Posts
    79
    Character
    Book Mage
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kogasan View Post
    I got a ? what is up with all you smn's that are saying smn has an mp issue. If you guys would take the time to learn how to play smn and gear it properly smn would not have any mp issues. So what I suggest is that those who think smn has mp issues really need to go to smn school and learn to play smn instead of complaining about mp issues.
    Wrong. If you are playing the job to its maximum potential you will ultimately run out of MP in most FCOB fights, if you are not weaving ur gcds properly to maximize your damage then correct you probably won't run out of MP.

    Perhaps you should return to this so called "smn school" and get a bit more understanding of how to maximize your dps.
    (7)

  2. #82
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kogasan View Post
    I got a ? what is up with all you smn's that are saying smn has an mp issue. If you guys would take the time to learn how to play smn and gear it properly smn would not have any mp issues. So what I suggest is that those who think smn has mp issues really need to go to smn school and learn to play smn instead of complaining about mp issues.
    Poor soul. I used to think the same thing....

    Then I learned how to truly be a summoner.
    (3)

  3. #83
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kogasan View Post
    I got a ? what is up with all you smn's that are saying smn has an mp issue. If you guys would take the time to learn how to play smn and gear it properly smn would not have any mp issues. So what I suggest is that those who think smn has mp issues really need to go to smn school and learn to play smn instead of complaining about mp issues.
    Why do I feel like this is a troll post? And I still respond to it because of how funny and ridiculous this is.

    How do people gear SMN properly (aside from crafted gear cause people can be poor) when there's a chalk full of spell speed on almost every single gear? o_O;
    (5)

  4. #84
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sequora View Post
    Your description of SMN AoE is spot on. It's also a very specific niche type of "best damage". As to the OP about arcanist being a beautiful class with it's disease/pet combo, I couldn't really disagree more. Summoner has always been my favorite final fantasy job throughout the series. Having the bulk of our damage come from disease spells feels very out of place to me.
    Yes, it doesn't make much sense for a Summoner to be casting disease spells. It makes a lot of sense for Arcanist, especially if you've played Bravely Default. But since Arcanist is the only pet class in the game, it's kind of fitting for Summoner to be derived from it. Summoner inheriting the disease aspect of Arcanist... I'm still working on trying to figure that out. The way I see it, each FF is new way to explore how jobs function; I'm not so entrenched in the Final Fantasy series, so I guess it easier for me to deal with a Summoner using debilitating spells.
    (0)

  5. #85
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Ok just me 2cents and I've most probably changed my view since last post.
    -I guess you could understand SMN to be able to use the disease component lore wise due to the fact they have the ability to give life and manipulate aether into life forms. So it would make sense they would have the ability to corrupt it; which when you think about it that's all a disease is (ish).
    (2)

  6. #86
    Player
    Dagny's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Dagny Fletcher
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I don't really mind how the class is set up at this point. The whole 'true summoner' debate is whatever to me, would I like some more involvement with my pets? Definitely, but I'm more concerned with how viable we are and will be in the future.

    I'm more concerned about our resource management since the other caster option in a raid setting has infinite MP resources. I'm not saying change BLM's resource management, I just feel that ours should be more viable. True, I'm starting to run low on MP when my static's melee are running low on TP, but paoen is always going to have priority over my ballad. How does SE fix this? I've heard putting piety on our books like healers get acc to their gear, but for it to make a difference, I feel like we'd need 40+ piety tacked on, which honestly feels ridiculous.

    The only thing I can think of is decreasing the MP costs for most of our spells, or increasing the MP returns from Energy Drain, or having Fester add a MP gain element. (1/2)
    (0)

  7. #87
    Player
    Dagny's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Dagny Fletcher
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I'd also like spell speed to be viable instead of a junk stat, which Yoshi-P basically admitted it was in a previous live letter/interview. Have it linked to our pets, or our DoT ticks, or something. I wouldn't mind it so much if it added something useful to SMN besides 'oh this ruin is gonna go out a little faster'.

    I'm concerned about SE's silence about SMN though. Are they listening to the community at all? BLM's changes came in 2.3 after it was commented on heavily how they were less favored in 2.2. We should be expecting them in 2.5 with that pattern, but I'd expect to get a peep from somewhere. Is SE going to make us wait until expansion? (2/2)
    (0)

  8. #88
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I hope dev reduce the CD for Enkindle skill to 120s instead of 300s. 300s is too long for skill that not give a higher damage or the CD still 300s but raise the skill potency to 500+ since its do higher damage. Then please cancel casting time to Bio 2 and Miasma 1 since that the only main dps skill that SMN has and it can distinguish the SMN from BLM in term of gameplay utilities since BLM is already have higher dps & good AOE skill. Besides, dev can remove the raise and psyhick skill since its mostly useless in raid/dungeon coz SMN have no time to use it because SMN usually tend to DPS rather than do healing/raise thing like SCH/WHM do. This 2 slot can be replace by damage buff/skill for SMN.
    (0)

  9. #89
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I also like the idea, that summoning pet will get permanent party buff like summon garuda will get 5% increase int & spell speed/skill speed etc. I also like the rework idea that, if summoning pet like garuda, SMN will get access to wind type spell and this elemental spell can replace with raise and physick spell. Last but not least, I really hope dev will rework the appearances of the egi's. At least create a true primal appearances in size of the player/minion and not the crystallize one. This will make SMN look like a true Final Fantasy summoner.
    (0)

  10. #90
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The Summoner is based around necromancy that's why people say it is simply a Summoner in name only and not a true Summoner. The Summoner should be based around summoning magic focus on summons and have synergy with the Pets. Summoner's can use Black and White Magic but those should be it's sub jobs.
    (0)

  11. 01-08-2015 08:06 AM

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