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  1. #1
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I also like the idea, that summoning pet will get permanent party buff like summon garuda will get 5% increase int & spell speed/skill speed etc. I also like the rework idea that, if summoning pet like garuda, SMN will get access to wind type spell and this elemental spell can replace with raise and physick spell. Last but not least, I really hope dev will rework the appearances of the egi's. At least create a true primal appearances in size of the player/minion and not the crystallize one. This will make SMN look like a true Final Fantasy summoner.
    (0)

  2. #2
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I hope dev reduce the CD for Enkindle skill to 120s instead of 300s. 300s is too long for skill that not give a higher damage or the CD still 300s but raise the skill potency to 500+ since its do higher damage. Then please cancel casting time to Bio 2 and Miasma 1 since that the only main dps skill that SMN has and it can distinguish the SMN from BLM in term of gameplay utilities since BLM is already have higher dps & good AOE skill. Besides, dev can remove the raise and psyhick skill since its mostly useless in raid/dungeon coz SMN have no time to use it because SMN usually tend to DPS rather than do healing/raise thing like SCH/WHM do. This 2 slot can be replace by damage buff/skill for SMN.
    (0)

  3. #3
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The Summoner is based around necromancy that's why people say it is simply a Summoner in name only and not a true Summoner. The Summoner should be based around summoning magic focus on summons and have synergy with the Pets. Summoner's can use Black and White Magic but those should be it's sub jobs.
    (0)

  4. 01-08-2015 08:06 AM

  5. #5
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lancet View Post
    I agree with this thread as a long time Summoner fan myself of the Final Fantasy series even I'm getting concerned about its future on this game, i just don't want a repeat like FF11 even if their big changes for it in 3.0 this silence from the development team is excruciating.
    Is it really silence though? I mean, have they talked about the changes any other class/job is getting in 3.0 yet?

    I suspect we will know more about what they have in plan for job changes in the months leading up to Heavensward.
    (0)

  6. #6
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    The only thing a SMN needs is maybe a beefier/more potent Aetherflow, or someway to make MP a bit more easy to regen.
    (0)

  7. #7
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50


    I have to agree SMN need to be rework it does not feel like a real true pet job. Like if you take away the pet and give me the spell Contagion noting would change from the job. Pretty much what i'm saying is they need to rework the EGI part of SMN leave everything else. Don't change the fact that it's a Dots and DPS over time just give us a better way to gain more MP.

    I try out turn 10 and i do see the MP issue if energy drain and bane was not part of Aetherflow. I believe SMN could keep there DPS up and have more MP at hand. I don't know maybe give SMN the spell Sublimation "Stores MP while reducing HP. The effect ends once the MP limit is reached" But in FFXIV it would allow a smn to gain all MP back. I don't see why this could be a issue BLM can gain there full MP with one spell. So it not very game broken if a SMN could do this also. This way they don't even need to get rid of bane and energy drain being part of Aetherflow stacks.

    But the issue does not spot there they really need to fix the pet part the egi are just waste of space. In 3.0 there going to be what 5 new spell for each jobs? So SMN going to get 3 new egi and maybe one ok spell and one lame one? I hoping w/e SE do with SMN they fix the MP issue the spell issue and the fact that it does not feel like a pet job.

    I enjoy SMN and even got apocalypse for it so i be playing this job for a long time. Let's hope SE does not mess this up and fix it without changing it 100%
    (0)
    Last edited by Zenaku; 01-08-2015 at 05:33 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zenaku View Post


    I have to agree SMN need to be rework it does not feel like a real true pet job. Like if you take away the pet and give me the spell Contagion noting would change from the job. Pretty much what i'm saying is they need to rework the EGI part of SMN leave everything else. Don't change the fact that it's a Dots and DPS over time just give us a better way to gain more MP. I try out turn 10 and i do see the MP issue if energy drain and bane was not part of Aetherflow. I believe SMN could keep there DPS up and have more MP at hand. I don't know maybe give SMN the spell Sublimation "Stores MP while reducing HP. The effect ends once the MP limit is reached" But in FFXIV it would allow a smn to gain all MP back. I don't see why this could be a issue BLM can gain there full MP with one spell. So it not very game broken if a SMN could do this also. This way they don't even need to get rid of bane and energy drain being part of Aetherflow stacks.

    But the issue does not spot there they really need to fix the pet part the egi are just waste of space. In 3.0 there going to be what 5 new spell for each jobs? So SMN going to get 3 new egi and maybe one ok spell and one lame one? I hoping w/e SE do with SMN they fix the MP issue the spell issue and the fact that it does not feel like a pet job.

    I enjoy SMN and even got apocalypse for it so i be playing this job for a long time. Let's hope SE does not mess this up and fix it without changing it 100%
    Actually we would get 5 new class abilities and 5 new job abilities if SE continues keeps the classes for all current jobs.
    (0)

  9. #9
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Akiza View Post
    Actually we would get 5 new class abilities and 5 new job abilities if SE continues keeps the classes for all current jobs.
    Ha! o.O i forgot about the class spell but how would that end up working for the jobs without class i wonder? Do they get two spell per level once they reach 30+ i wonder. At the end the issue still be that we using up a spell for a Egi that we end up only using one for a full raid fight.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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