
Originally Posted by
Brianmj
I’m worried about Summoner because far too many are displeased with it at the moment. I’m sure you’ve heard about the job’s mana issues in FCoB, the displeasure with the incredible amount of spell speed being forced on the job since patch 2.4, or the fact that Summoner doesn’t feel “summoner-ry” enough. On the heels of Dragoon “needing” to be fixed, people that main Summoner have complained so loud that it has choked all attention. And in reading these complaints, some of the proposals to fix Summoner have the job warped beyond recognition. I fear for the job in that Square will act on these complaints and rework Summoner into something that looks and functions completely different from what it is now.
I’ve often read that the Summoner resembles WoW’s Warlock class. I never played WoW long enough explore their classes, but if this is true, then kudos to Blizzard for designing such a beautiful class. Summoner is just different from the other jobs, its damage isn’t upfront and direct like Black Mage or Monk. It’s dots ticking! I have never played a job like this before, the only other MMORPGs played for an extensive amount of time being FF11 and PSO[ver 1,2](yes it’s an MMO). Maybe RDM since I had to maintain blind and dia. But killing a monster via diseases in conjunction to controlling a pet makes for a very sexy combination. On paper it sound weird, but Arcanist does lore makes it work. Through the use of Grimoires and arcane mathematics aether is manipulated into debilitating spells, diseases. That is beautiful! And how it’s implemented in game, “bio - your lungs are failing causing damage over time”, “disease - motor functions are inhibited” - this is just wonderful. I know those are just captions, but still, good job, Square.
I guess you could say I fell in love with Arcanist. Summoner is just the cherry on top. However, people that main Summoner, and are part of statics, and use parsers or are grouped with people that use parsers are unhappy. People that hold a hold onto a nostalgic view of Summoner are not happy. If you’ve read this forum, the general forums, or even reddit.com/r/ffxiv you’ve had to seen people voicing displeasure with job - not only with it DPS output, but how it functions. Being a “dot class” has bothered many people and they’ve become very loud with their displeasure. “Summoner needs to be fixed” is the line. And what those fixes entail range from removing the Energy Drain aetherflow stack requirement to removing Summoner’s base class, Arcanist, and reworking Summoner into a “traditional Summoner”. What’s a traditional Summoner? The multitude of people that proposed that can answer that question. But one thing is clear from their suggestions, Arcanist is not part of the picture. The base, which makes Summoner what it is now, has no place in the game. Screw the people that actually like playing a dot class. “Get rid of Arcanist, and turn Summoner into a traditional Summoner”, this is what they say. This is unfortunate. I fear for Summoner. I fear Square acting on people’s displeasure and doing something radical with the job. With 3.0 a few months away, that seems like the most likely point where any job changes, if they happen, will take place. It’s Square’s silence on the matter that’s most disturbing. While I don’t think Summoner will be changed in a any fundamental way, I really do hope that Square knows that there are people out there that love Summoner the way it is.
Is there anyone here with the same sentiments?