Quote Originally Posted by Stihllodeing View Post
When you create an environment that gives one particular group of individuals the power/means to directly hold another group hostage
But nobody has or ever will be "Held hostage" unless they choose to allow it. Everyone can craft, everyone can battle, everyone can gather. Allowing people to specialize and require each to rely on eachother is fundamental to community building not a powerplay to see who can screw who over.

That's pretty much allready in the game when you see materia prices, it sure isn't the "People with the power" it's the people who have the time to spiritbind and sell materia taking advantage of the people who either don't have time or are too lazy to do so.

I'm also unsure where you get the magic (10-20 or so people) to be considered what a hostage population considers social interaction because in games where people are reliant on eachother for progress and development you certainly mingle with far more than 10 people unless your avoiding social contact then nobody can help you, thankfully the game allows you to do everything and you don't need to be reliant on others, it is mutually benificial to do so but not required.

Currently it's hardly benificial and in many ways discouraged to socialize once you have a group of several people because anyone beyond that is bound to be left out of activities due to silly things such as lockouts and other restrictions.