What you explained is not what they mean by gear token system.Change only for coil, since it's THE endgame content of the game. Idc if RNG is hard on me in CT or ST... but for COIL.. it's the real progression. Now, make it a gear token system. Do 5 runs a floor in coil, you have enough token to buy 1 item. Can be more then 5.. i just used a random number for this suggeestion.
It is a gear token system. Whether or not it's 1:1 like in the current expert dungeons to myth gear or operates more like Diamond Dust from Shiva it's still a gear token system. And still a gigantic step up from the current disaster of a system we have now.
But that is not the way 'treasure coffers' work. Who is to say not having a DRG in the completed raid at that time doesn't mean the off-spec DRG doesn't need the gear either? Yes, I get that it could show up several more times but it's still good to have. A downside to RNG and having another job (NIN) in the possible mix.
10 DREADWYRM BRACELETS OF HEALING
4 FENDING PANTS
3 SHIELDS
2 BOWS
-.-
LOL and i thought our group is the only ones with miserable luck until i stumble on this thread.
We have been clearing T10 from the second week since 2.4 patch, and until now our T10-T12 keeps on dropping at least 1 useless loot per turn (loots that have been dropped before, str gear where we dont have any str class, etc), which means effectively we only got like 2-3 DW items that can actually be used for our progression.
Take for example, my Ninja up till now only got 3 items, belt pants and choker, none of them are BIS.
SE really needs to do something about this.
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